Thursday, July 10, 2025

Formats

With the latest Legacy B&R update being...bad and the latest Standard update being very proactive, I thought this video on what makes for a good format might be worth viewing. 

Tuesday, July 1, 2025

Break

I am in need of a break and I want to avoid burnout-on writing, on gaming, just in general. 

So I'm going to take a week off, get some games in and not worry about the writing so much. 

Cheers!

Thursday, June 26, 2025

Shallow Ground

I've been holding off on this one, but it's time. I named this after the Corrosion of Conformity song, just to give y'all a sense of how long ago I first started on this deck.

2 Talisman of Unity

3 Quirion Elves
3 Terravore
3 Werebear
3 Watchwolf
3 Soltari Champion
3 Mother of Runes
2 Titania, Protector of Argoth

2 Seal of Cleansing

3 Wild Might
4 Swords to Plowshares

8 Forest
1 Havenwood Battleground
4 Windswept Heath
2 Flagstones of Trokair
6 Plains
2 Horizon Canopy

4 Armageddon
2 Catastrophe

Why have I been resisting playing this deck? 

First, Magic has largely moved on. Armageddon was once a terrible spell to witness. Now, it barely registers. Mana has gotten a lot better since Armageddon's heyday, the game has sped up significantly and losing all your lands doesn't sting like it once did.. 

Second, Armageddon creates unfun game states. That's just a fact and it's why WorC hasn't printed a Standard legal version of this card in literal decades. 

But now; now I'm wondering if this should still exist--and if it does, should it just be combined with Xnoybis


Thursday, June 19, 2025

More is Too Much

 This season of Marvel Snap has been a mess

First; every since the Golden Gauntlet 2 (which was entertaining as HELL to watch the finals of), there's been a mild Thanos/Arishem/Agamotto meta, where you throw ALL THE CARDS in your deck, which I haven't been able to beat even with cards like Cassandra Nova and Darkhawk.

When the tech cards no longer keep the meta in check, you have a problem.

What's created more outrage among the community though has been the tweaks to the High Voltage. 

Effectively; the mode does three things:

First, it adds random "charged" cards to your deck, making every deck an Arishem one.

Second, it offers a random "overdrive" ability which triggers if enough charged cards are played. Sometimes it's beneficial, as when you can earn double credits for a win, but it also includes "Cull all the weakest cards" or "transform all the charged cards" and you just have NO idea what you're going to get. 

And third, the visual effects of all these things-charged cards, the overdrive trigger-crates this visual mess that just makes the whole board difficult to track.

Making things worse by far are two other things-cards they didn't ban before the mode started, then had to fix 24 hours later (which, kudos here but a card like Gorgon should NEVER have been allowed).

However, the real chafing has been in the store; the communication about the funds players get, and the cost of the new cards. 

New cards that are kinda assy; Kid Omega and Cobra are baffling to me. On top of that, the price to get them is brutal. Players are supposed to get something like 500 "charge" points a day to help us afford these things but that wasn't communicated to the playerbase well at ALL. 

And these changes come to a game mode that people loved once upon a time! Now people are just frustrated and angry about all these things. 

Adding more to the mode didn't really help.

However, I want to say that: I get it. I'm a homebrewer, both of beer and Magic decks and I understand that people like to tinker with things! And this is a temporary thing as all things are in Marvel snap. 

But dang did this one not go well

Tuesday, June 17, 2025

Rethinking White

I found this breakdown on "fixing" the color White to be really interesting! 

For all of Magic's flaws, I appreciate that they are still trying to reinvent the wheel to make the game a better one.

Thursday, June 12, 2025

Star Realms: Rise of Empire

My friend and I have completed the campaign for Star Reams: Rise of Empire, so I'd like to offer my thoughts. 

Star Reams: Rise of Empire game in action
If you have played Star Realms, then you have a sense of how this game works. This cuts both ways, of course. because on the upside, the game is easy to learn. There are minor tweaks to how gameplay works, but that's all they are, minor.

Which is, of course, the downside as well. Rise of Empire doesn't do anything new with the game that isn't already being done. Adding three new shades of color isn't a gameplay twist, folks. It's just extra instruments.

Which is fine if the song is still good and if you like Star Realms, then the song is still good!

But one other drawback is that while the trade deck is shaped by your choices, the story the game is telling the players is a nothingburger. Sure, the winner of the last game gets to make some choices about what will modify the next one (will Vipers give you +1 gold or let you draw and then discard?) but that's the extent of the choices.

The story itself is on rails and the winner or loser of a game doesn't change where it all ends up. 

Now, I had fun with Rise of Empire but that's because I'm already part of the game's ecosystem. But I didn't come away impressed by it, and feel like they could have done something to expand on what the game played like, if they had wanted to. I certainly don't think this expansion will convince anyone who isn't interested in Star Realms to care about it. 

I definitely think that people shouldn't pop for the reusable version of the game; there is nothing to be gained, in my opinion, from the ability to re-use stickers and modify games every single time. Ugh. 

But if you like Star Realms, then yeah, Rise of Empire is a solid time. 



Late To The Party: Final Fantasy 7: Rebirth

 I have, at long last, finished Final Fantasy 7: Rebirth. It took me over 140 hours, and I wouldn't be surprised if I hit 150.

And I spent the last 20+  hours doing one thing: Fighting the final boss.

As a result, I have come away from a game that told a pretty interesting story, made some bold choices about what it wanted to do, and never left anything on the table, hating it.

After 130 hours in ANY game, I should be overleveled. I should be able to power through final bosses like a kid going through ice cream. 

But the final boss did several things that just ruined the entire experience. 

First; it was a multi-part boss that had no save points between them. You have to do all six stages of this boss in one roll and while there are checkpoints, so if you loose at stage five, you just start at stage five, but if you have to say, go to bed and try again tomorrow, you have to start the ENTIRE fight over again.

Second; It introduces a brand new character with new mechanics. You know when you shouldn't introduce a new thing? At the very end of the game. 

Third; it has an autodeath sequence, and autodeath sequences are BULLSHIT.  Third-point-five: it does a piss poor job of telling players how to avoid that sequence. Why? Because it introduces a new thing in the LAST BATTLE. 

Here's how that works; in battles, you have the life bar of an enemy, and a pressure bar that goes up the more attacks you made on that enemy. The more appropriate the attack, the further the pressure bar goes up: if you can max it, the enemy goes into a staggered state, where they can't do anything and you can just whale on 'em. 

The pressure bar is orange-except for in the last battle, when it is blue, and it is ONLY blue in the timer sequence before the autodeath move. 

Now, I hate the "pressure/stagger" element of fights anyway. But at least there would be some tactics involved with fighting enemies-or at least it would be if it was worth keeping all 230 enemies in your brain was worth it. 

However to change how that works in the last battle? WHAT IS ANYONE THINKING?

So when it was all over, instead of any sense of accomplishment, or vindication, I just felt exhausted and tired. Fuck this game, was my response. 

A few days later, I've softened my reaction but it's still soured. They failed to stick the landing, and I ended up feeling bad about the whole thing.