Swing for 20
This is a blog about the Magic the Gathering decks I make, the games I play and the general thoughts I have about the game...and occasionally other stuff but hopefully only as it relates to play.
Tuesday, June 30, 2026
Just Different
Thursday, June 25, 2026
Grimlock
A long time ago, I saw a relationship between Fecundity and Mortuary. At least I think I did. It might've been a combo pointed out in a print magazine, just to give readers a sense of how long ago we are talking. However, G/B is one of my favorite combos and letting that pass by was not going to happen.
3 Wall of Blossoms
2 Bottle Gnomes
3 Sakura-Tribe Elder
2 Quagmire Druid
3 Sadistic Hypnotist
3 Fume Spitter
2 Blastoderm
2 Woodripper
3 Bone Shredder
4 Skullmulcher
2 Vulturous Zombie
4 Fecundity
4 Mortuary
6 Swamp
2 Volrath's Stronghold
4 Llanowar Wastes
7 Forest
4 Blooming Marsh
Now, there are probably some obvious issues here. The first is that the creature selection is ancient, and inconsistent on top of that. That is a space with easy improvement.
However, the elephant in the room is this; I have a two card combo that 1) Doesn't win the game and 2) doesn't do anything to the board when it arrives. That is a problem--sort of.
I'm not going to lie to ya: I like this combo enough that I'm keeping the deck. It's too much fun as a concept for me to get rid of. This means that I'm already accepting that it isn't going to be a A tier deck. B if I'm lucky.
But maybe I can get it to a good B+. Heck, creatures are good enough now that A- might even be possible.
And of course this is named after the leader of the Dinobots.
Tuesday, June 16, 2026
Life From The Low
Recently I got a game in against my buddy Jeff, who was playing a B/W ninja deck built heavily off the TMNT set. We weren't able to finish it (the pub was closing) but in the middle of a game I stopped and asked him to rewind his turn.
Jeff is pretty new to Magic and he wasn't using the Sneak (Ninjitsu) abilities of his cards at all. So I walked him through a turn where he did that, and although I could've punished him for it, I didn't. It isn't worth bringing the hammer down on new players in a non-tournament setting. I'd much rather see him be excited about the thing he built!
Now, I got pretty low on life before the game ended but I think I could've pulled it out, as I was just a turn away from being able to start to generate blockers and life. Once that happens, all I need is enough time to wipe the board with a Withering Curse.
While I didn't get that chance I liked the performance of the deck. It felt like I could dig my way out of the situation.
I'm headed on vacation so next post will be next Thursday!
Thursday, June 11, 2026
I'll Be A Massive Conquistador
After a massive overhaul, I took Millionaire out for a spin.
Not bad! The deck actually did more of what I was trying to do. Goes to show that by focusing on the theme, progress can be made.3 Thopter Foundry3 Sword of the Meek3 Glass Casket3 Cryogen Relic4 Etherium Sculptor3 Disciple of the Vault3 Tribute Mage1 Winter, Cursed Rider1 Confounding Riddle4 Thirst for Knowledge4 Mana Leak7 Island4 Seat of the Synod1 Vault of Whispers1 Ancient Den1 Plains2 Arcane Sanctum4 Esper Panorama1 Swamp2 Dromar's Cavern2 Tezzeret, Agent of Bolas3 Withering Curse
Wednesday, June 10, 2026
You Think I Ain't Worth A Dollar But I Feel Like A Millionaire
Woof. This is a great song for a mess of a deck.
3 Thopter Foundry
3 Sword of the Meek
4 Sapphire Medallion1 Sphinx of the Steel Wind
2 Magister Sphinx
3 Sharding Sphinx
4 Stormscape Familiar
4 Etherium Sculptor
1 Sharuum the Hegemon
1 Sphinx Sovereign3 Oblivion Ring
2 Engineered Plague1 Spinal Embrace
4 Thirst for Knowledge6 Island
4 Seat of the Synod
2 Vault of Whispers
2 Ancient Den
1 Plains
2 Arcane Sanctum
4 Esper Panorama
1 Swamp
2 Dromar's Cavern
So, the original deck idea came from one that was using Time Sieve in order to take multiple, if not infinite turns.
Where's the Time Sieve, my dude?
But OK fine: I don't have Time Sieve. Budget combo with Sword of the Meek and Thopter Foundry isn't a terrible idea.
Why is there all this other stuff? I get the idea: I was thinking that four copies of Sapphire Medallion would make it easy to ramp into cards like Sharuum.
But even if they are, what is Sharuum getting back for me?
So, there's a bunch of work to do here.
Tuesday, June 9, 2026
Sigh
So, Hasbro is anti-union and it should be no surprise that their response to the folks creating a union for their work on Arena has been...less than cooperative.
But to insist that people use their deadnames in order to vote on unionization is some bullshit.
This is your reminder that big corporations are not your friends. They aren't here to serve you, they are here to take as much money from you as possible. All of the money, if they can.
Good luck to the unionizers. Fuck Hasbro.
Thursday, June 4, 2026
Late To The Party: Darksiders: Genesis
I wanted to like Darksiders: Genesis a lot more than I did, but the game didn't come together as well as I think it needed to.
The upsides to Genesis are many! There's co-op play, including couch co-op. The characters of Strife and War both play very differently, offering a nice variety. The story, while pretty standard, is carried well by the skill of the voice actors, who are charming and having fun. And the combat felt pretty engaging! It got a little same-y near the end, when it just became obvious what the best thing for Strife to do was, and as a single-player using him and then War as my backup was the clear path. But it was still good!
Unfortunately, there are a few decisions regarding the game that end up hurting it quite a bit.
First, it's the implementation of puzzles with a isometric perspective. Jumping puzzles where the camera hides or obscures what you're doing are just bad. I honestly thought we'd left that shit behind two decades ago. Isometric angles on the field of play work great for a game like X-COM where you can easily turn the camera to see what you need to, or Diablo or Hades where the on-field action is important.
It's terrible when the camera is fixed and you cannot be sure of the distances you need to clear, or worse when they put the puzzle BEHIND the camera angle. You get a peek at it but no more. It caused me a lot of frustration and the best I can say about it is: it wasn't always mandatory to complete a puzzle to get past a section.
That was the largest issue with Genesis and while it wasn't a dealbreaker for me, I can see it being one for others.
The other problem with the game, however, was that it just ends. I spent 16 chapters being told about Lucifer's big plan, and how we had to stop it. I spent time in the arena practicing skills (which was a lot of fun!) and getting ready for the missions.
And then when I go to confront Lucifer, the games just goes "Welp, Lucifer is getting away with it! LATER BOYS!" and that's it.
And that is deeply unsatisfying.
