The final DLC for Remnant 2 (The Dark Horizon) came out and boy, is it good.
Not flawless, but damn good.
The good: An excellent, huge final level to explore. Boss Rush mode is a great bite-sized way to play.
The bad: Prisms.
For those who haven't played; Remnant 2 used to give you three slots for "shards" that you could use to give a small boost to your stats. The shards had an in-game currency you could use to level them up, so the bonus would get bigger. There were a ton of different shards to use so you could adapt them to whatever build or playstyle you enjoyed.
The prisms are a drag.
Prisms are a new item you can slot that give characters preset bonuses, which you can change by adding in the previous use of shards. Every time you level up the prism, you get a set of mixed new shards from what you already own to choose from. Then you can pick one and keep going, until you have 5 slots full.
I think that's how it works.
Which is the first problem: I don't understand how it works and they don't tell you. Are there videos online to explain them? Yes. But why do I need those now? Why should I need them?
The second problem: It's randomized. So I could be doing all this work to tilt the prism towards a build I enjoy and not get the shards I want. Which means I have to restart the whole thing over. But apparently when you make choices, you lose the shards forever, merged into the new one?
I think that's how it works. Please see the first problem.
I've seen enough videos to know that you can tilt the odds in your favor but this is just more bookkeeping.
The third problem: The benefits aren't measurable for the work you put in. I am playing this game to have fun: is stat keeping fun? Is getting a +5% bonus to critical hit fun? What if I spend time to grind things out and make it 10? 15%? Do I get to have fun then? What about all the time I spent before I finally got 15% bonus? Is that fun?
What if I don't get the Critical Hit stat, and instead have to start over because I got Skill Bonus? Is disappointment fun?
So it's a lot of time into an opaque system to give me outcomes I cannot control for benefits that are unnecessary to my enjoyment.
Because what I want to note is that all of this stuff? This isn't playing the game or even part of the primary gameplay loop! It's just busywork.
Which is a bummer of an ending to what has been one of the best games of 2024.