Tuesday, November 4, 2025

Paranoid Android

 Alright, so I abandoned a deck because I said I had an idea. That idea starts with this deck, which wants to do some recursion things with artifacts and is named after a Radiohead song.

2 Chromatic Sphere
1 Dispeller's Capsule
2 Executioner's Capsule
4 Pyrite Spellbomb
2 Skeleton Shard

2 Extruder
4 Disciple of the Vault
2 Nova Cleric
3 Perilous Myr
3 Gorilla Shaman
2 Junk Diver
3 Myr Retriever
3 Salvage Titan

4 Shrapnel Blast

4 Ancient Den
4 Glimmervoid
4 Great Furnace
1 Swamp
4 Mountain
4 Vault of Whispers
2 Plains

First, we have the classic old me deckbuilding problems of trying to solve every problem: Nova Cleric, Executioner's Capsule, Gorilla Shaman. Next, for a three color manabase, there just isn't enough versatility there. Glimmervoid is a neat card, but there's just too much pressure on that card alone to solve all the mana issues. 

Now, obviously I think I can do much better than before--and it might all be due to Weapons Manufacturing

Thursday, October 30, 2025

Thick As Thieves

Kingbreaker with big attack

I think I'm going to leave it here:

4 Tifa Lockhart
4 Veteran Explorer
3 Voice of Victory
3 Elvish Reclaimer
2 Knight of the Reliquary
3 Scythecat Cub
4 Dark Confidant

4 Crop Rotation
3 Berserk
3 Snakeskin Veil

1 Swamp
4 Verdant Catacombs
4 Forest
1 Plains
4 Ghost Quarter
1 Temple Garden
1 Bayou
1 Godless Shrine
1 Dark Depths
1 Thespian's Stage
1 Maze of Ith
1 Karakas
1 Sejiri Steppe
1 Eumidian Hatchery

4 Cabal Therapy

15 Sideboard
SB: 4 Plague Engineer
SB: 1 Voice of Victory

SB: 4 Choke

SB: 1 Snakeskin Veil
SB: 3 Fatal Push
SB: 1 Swords to Plowshares

SB: 1 Bojuka Bog

The hidden piece was Eumidian Hatchery, as it turns out. A great card to get out early and a fantastic way to provide a way to the mid-late game. 

I also went for the Dark Depths combo: that is still in the consideration state. I've pulled it off once and it wasn't enough. It might just be better to cut that and the Stage for another Hatchery and an Indatha Triome

By moving the removal to the sideboard I was able to focus more on the combo aspect and add in Snakeskin Veil over the (admittedly great) Scale Up to protect my creatures. 

I also got a sharp lesson in protection when in testing I had removed Sejiri Steppe and then found I couldn't use Crop Rotation to protect my Tifa in response to a removal spell. Fixed that real quick. 

I'm not sure I can take this any further-and I highly doubt the current metagame is friendly to this deck. But it can be fun against a lot of things and I enjoy it!

Tuesday, October 28, 2025

Late To The Party: Titanfall 2

 Wooooo am I late to this one! Really timely, right? Who doesn't want to hear about a game released in 2016?

And yet, people have been talking about Titanfall 2 for years! Sure it's about how great the multiplayer is and I do not do multiplayer really, they still talk about a game that is nearly ten years old. They still compliment the developer-who has gone on to do work in the CoD series, I believe. So when I had the opportunity to play it for free, I took it. 

The verdict; everyone was right! The campaign is really good! The game plays well, the controls are really tight, and the story is just enough to hang a fun game on. 

Titanfall 2 was good enough to make me wish I enjoyed multiplayer games like this. While it took me a bit of time because I have shit to do, dedicated players could probably crank the campaign out in a weekend or two. And I say have at! It's fun!

Thursday, October 23, 2025

Tide Goes Out

Yeah...it was pretty bad.

First, there's just a LOT at the three-cost spot, and some of those cards are weak as hell: Plumes of Peace is a lockdown card, but the Forecast ability is just a mana siphon in a deck that doesn't have it to spare, and Stonybrook Schoolmaster isn't strong by itself or fast enough to help this deck go wide. 

Merrow Harbinger costs four and doesn't refill my hand. Islandwalk isn't as relevant as flying can be. 

The Ghostway/Jolting Merfolk combo has ben useful, but I'm wondering how helpful Akroma's Blessing is--it's not a card I've played but just cycled. 

So I started by replacing these cards:

2 Merrow Harbinger, 3 Stonybrook Schoolmaster 

For 2 Unsettled Mariner and 2 Svyelun of Sea and Sky and 1 Island.

Of course, after I say that Akroma's Blessing didn't do much, I ended up playing it for the win against one of Matt's decks....

But it was while discussing the deck with Matt that I realized that I should hold off on further changes to this until Llorwyn Eclipsed comes out--as that will have merfolk and likely ones in White.

So; as of 8/6/25 I am tabling the deck....to work on something I have been inspired by!

Tuesday, October 21, 2025

Piranacon

Don't worry folks, I'm not quite done with Kingbreaker but I need more time to test. So instead we have a true callback, we have:

2 Lord of Atlantis
3 Tidal Courier
1 Wake Thrasher
2 Galina's Knight
4 Judge of Currents
2 Merrow Harbinger
3 Merrow Reejerey
3 Stonybrook Schoolmaster
3 Jolting Merfolk
2 Sejiri Merfolk
1 True-Name Nemesis

4 Plumes of Peace

2 Toils of Night and Day
3 Ghostway
3 Akroma's Blessing

7 Plains
3 Wanderwine Hub
4 Tundra
8 Island

That's right. Merfolk. Before they decided that Green was a better pairing than white. 

Originally, this deck was using a Merrow Commerce/Drowner of Secrets combo to mill the opponent out. 

That...did not work. There wasn't enough control to give the deck time to mill sixty cards, and the win conditions were vulnerable to the most common removal in the format; creature removal. 

This new version is more midrange, with the idea being that I can tap down my opponent's creatures long enough to do 20 damage, with boosted Merfolk. Let's see what happens--especially since this deck hasn't seen an update since Llorwyn. 

The deck is named after the Transformer, of course. 

Thursday, October 16, 2025

Only Love Oblivion

The first test: Invigorate

This card was determined not to show up at all in any matchup. 

The second test: A Dark Depths package. On the upside: I was able to do the thing (put Depths and Thespian's Stage into play) and make a 20/20!

The downside: It came too late to matter.

So perhaps I'm coming at this incorrectly and I need to utilize Maze of Ith to give me more time? Karakas to protect Tifa?

Or perhaps it's all RNG right now and I just need more time. It's hard to say and I need more games, honestly. 

Tuesday, October 14, 2025

Line Goes Up

I'm not the only person who's noted that WotC's decisions are about money. But Seth digs into the quarterly earnings and if he's reading it right, Magic is the only moneymaker Hasbro has...which is not a good sign for the game.

Look, I really enjoy playing this game, even if the decisions being made by WotC/Hasbro are compelling me to carve out my own version of Magic. And I don't feel like trying to gatekeep the game away from people who enjoy Universes Beyond properties. It's an old, tired attitude and I don't feel like being exclusive. 

But I can't help but raise concerns when product starts to flood the market like this, all to buoy a company that is really flailing everywhere else. This isn't a sustainable model, or at least it doesn't feel like one. 

I still want to play the game-so I want it to continue, just in a way that builds a future for Magic, and not for other IPs.