Link to set here, and mechanics article here.
I have to say, the first two mechanics are possibly the most boring mechanics I have seen in years. Making a planeswalker token is something I dislike for multiple reasons, not the least of which being that planeswalkers have provided unfun experiences for me in limited formats. I can't get excited about the notion of getting to scry or draw a card off a token and I certainly cannot get excited about having to worry about a rechargeable battery my opponents get to use to keep them scrying/drawing.
Similarly, getting to create a mana token just doesn't get my brain sparking up ideas. Cool, we made a mana rock. Why is this rock tied to R/G? How does this rock advance the themes and ideas of the set? You get a rock.
The last one, Prepare, is one I've enjoyed before and I appreciate the mirroring of this in the Hexhaven university.
Unfortunately, I don't really have a lot of positive things to say about this set. I don't have much negative to say either; Reality Fracture occupies the unfortunate space of being "fine, I guess?"
Part of this might be expectations: Hexhaven seems like an amazing setting and I would've really enjoyed a set exploring that. Set up how powerful Hexhaven is for the coming battle and really see those politics and powers play out in advance of Jace's plans coming to close.
Instead we just get glimpses into it, with a kind of timidity in design that makes Planar Chaos- a set that is 18 years old- seem innovative.
Part of this might be because of the decision to not commit to the alternative universe, instead telling the big climatic story: how does a card like Return To The Light Realms really stand out in alt-universe White vs. White in the regular Magic universe? It it just because Liliana is casting the spell?
Solemn Simulacrum vs Simulacrum Shaper? THIS is supposed to demonstrate the contrast between realities? A Green ability stapled onto a Green creature instead of an artifact?
If the only thing that changes is the faces of the cast, how truly different can the Echoverse be? Apparently different enough that it must be stopped, but not so different that we might be concerned about the result.
I will say, there's a fun bit of contrast with the 'mirrored cards', like Proft Consulting Detective and Proft Sinister Mastermind. But I don't see the rhyme or reason to it.
Ajani has a Red and White version-clearly these characters are meant to contrast each other enough that they are in opposing colors. They are meant to fight each other! Why doesn't Proft follow the same kind of contrast? The inconsistency bothers me, and it happens all through this part of the set.
Is it interesting that Pia goes from an artifact oriented character to an enchantment one? Sure! But the colors that she's in don't emphasize that contrast; this is strictly a mechanical thing and those mechanics don't even have anything to do with each other. There's no other contrast.
Also, Planar Chaos was meant to show spots where the colors would be 'shifted'- Wrath of God becomes Damnation, for example. That set allowed for certain things to be changed permanently, because those mechanics were seen as important to the color. In some cases mechanics that should have been there all along! People were excited to see cards like Damnation, Frozen Aether, or Mana Tithe. Sure, it didn't all take but at least it was different.
But I don't see similar experimentation in Reality Fracture. White and Green doing +1 counters? Where have you seen that before? (Everywhere). And that they don't so anything interesting with those +1 counters feels like a huge oversight, especially since philosophy behind the Vigorbloom school in Hexhaven is "invasive healing".
Invasive healing? That shit sounds like some body horror stuff! Instead...it's just +1 counters.
The set feels extremely safe and in a game like Magic, safe is boring.
This is the first set in awhile that I've found difficulty working up any enthusiasm over. It's probably fine and the gameplay is probably alright. But I don't feel excited about it.
We'll see how I feel after the pre-release, which is this weekend. Hopefully I won't be validated! But the last time I felt this way was around Aetherdrift and that set...was not great.