Thursday, October 29, 2026

See It Coming

The spell suite for Meet Ze Monsta is a mess. Worse than I thought, really. 

Impulse, while a great spell, lacks one simple word: Draw. 

Which means that while it's a great dig spell, it doesn't contribute to Ant-Man. And when you're doing weird decks, everything has to work together. 

Bite Down is just a bad card. It's for limited formats and has no place here. 

Growth Spiral however, that's a disappointment. It's just felt like it's underperforming, every time I cast it.

So what do to? 

Possible thoughts: Curate, Think Twice, Keep Safe, Joint Exploration and Trash the Town.  

Let's see where this goes. 

Tuesday, October 27, 2026

Thursday, October 22, 2026

These Fuckin' People

 So, here's a solid article on the latest attempts to unionize at WotC. 

I guess we know where that $600 million isn't going. 


Tuesday, October 20, 2026

Neuroscape

 So I've been taken in a bit by the new Neuroscape game and one nice thing about it: Since I don't know anyone else who plays, I can play online in a browser! There are two spots, Deckscape and Lootpanel. 

The games have mostly been pretty fast paced, and my ability to keep up with things is undoubtedly linked to Neuroscape's similarities to Magic, it has a feel and look all it's own. There are unique play spaces that have meaningful impacts on the game, and Neuroscape does a very good job of keeping stack interactions clear. However, the similarities are not always a positive. 

For some reason, the designers have made the decision to have Gear (items that equip to Characters) disappear when the character dies. They work like Auras in Magic-arguably the weakest permanent type. 

This means that factions that rely on gear, like the Cyborgs or Dustrunners, really suffer. Why are you running gear that doesn't remove a permanent or outright win, when there is removal? This condition is mitigated somewhat by the fact that characters don't have 'summoning sickness' but it also doesn't change the fact that most gear is bad and any removal for that character means you're getting a 2 or 3 for 1. 

They also haven't done much with what is different about the game either. You have two life totals, but there is no distinction between the two-yet. 

Still, there's a strong theme, they've done a nice job cleaning up some of the pacing issues Magic has, and more often than not I'm finding good play and deckbuilding is rewarded. 


Thursday, October 15, 2026

At My Head

 I decided this was a Leige deck, not a Mimic deck.

As a result, here's what changed:

I added in 4 copies of The Astonishing Ant-Man, 4 Impulse, and 4 Bite Down. The results have been a little underwhelming.

Bite Down isn't a great card, even if it can hit planeswalkers. However, I noticed some other issues-I always thought Growth Spiral would be a great card but it always feels underwhelming. At least with Coiling Oracle I get to draw a creature that can block or attack. 

Unfortunately, I'm really not sure what I ought to do. The first thing that comes to mind is that some cheap fliers might be a good idea. Genemorph Imago, Cuboid Colony, even Skyclave Aerialist look alright. 

However, if I also want to lean into something more aggressive, cards like Needlethorn Drake or Venomthrope might be the way to go. Something that can attack and force damage or they lose a card, and then untap with the Liege? That's not bad.

However, the real problem seems to be the spell suite. I'm not sure how to fix that--yet. 

Tuesday, October 13, 2026

Meet Ze Monster

I named this after a PJ Harvey song.

4 Murkfiend Liege
4 Shorecrasher Mimic
4 Coiling Oracle
3 Trygon Predator
4 Maraleaf Pixie
2 The Goose Mother

4 Simic Charm
3 Snakeform
2 Applied Biomancy
3 Growth Spiral

3 Lumbering Falls
8 Forest
8 Island
4 Dreamroot Cascade

4 Nissa, Steward of Elements

It's a Liege deck and of the lieges, the UG and UR ones have given me the most trouble. Still, a lot has changed since Murkfiend Liege was printed, so maybe we can do something awesome!

Thursday, October 8, 2026

All About The Numbers

This is a very cool series from TCG player on the math involved in Magic decks. Just wanted to bring that to everyone's attention!