Thursday, March 12, 2026

Late To The Party: Resident Evil: Requiem

I just finished the latest Resident Evil game and I have to say: they do a lot right. 

There's a good balance of scary parts to action parts-Clare and Leon's sections respectively. Clare's gameplay is full of tension and trying to make smart choices about your limited resources. Leon's is about maxing out the damage output in fun ways. 

I especially enjoyed how the stories would overlap and there were a few-albeit small-opportunities for one character to help another. 

The gameplay is solid too, each character behaving in a manner that befits their skills. 

However

There are two very disagreeable things about Requiem. 

The first is the voice acting for Clare. I want to be clear: I'm not blaming the actress. She sounds very scared. But the choice to have her stammer 95% of her dialog is bad. It works for the opening section where the player is learning the game mechanics, conveying how frightened she is. Then it becomes increasingly grating as the game goes on.

My first playthrough was a little over 14 hours. I hated hearing that actress speak by the time it was done.

Now I need to talk about the ending and that is going to involve ALL THE SPOILERS. You have been warned.






OK here we go. 

At the very last moment, the player is given a choice, one that has a meaningful impact on the ending. That's right; there are two endings: A gloomy one that is disastrously anti-climatic, or a triumphant one using Leon's gameplay for an action-oriented finale. 

The action oriented one feels OK but even then the fight isn't terribly interesting. It is at least against the correct character; the one who has been plaguing the player for most of the game. Emotionally; that is fulfilling. But it doesn't play very well as an action piece. 

Which ending should you chose? The game doesn't give you any context, there's no buildup for this, no layering of information to help the player make a choice. There aren't any signals that the player WILL have to make a choice. So it feels like a trick that's pulled on the player, as opposed to a meaningful decision. 

Then, as soon as the credits roll the player is asked if they'd like to start at the last save and just play the other ending. Now I agree with this, since it's what I was going to do anyway and this saves me the trouble of having to go to the loading screen. 

But doing this cuts anything out at the knees because neither of the endings matter! I felt cheated and irate.

However, the ending aside, I found the game to be a lot of fun and will likely give it another go! (If I have time).

Tuesday, March 10, 2026

Treeless Cul-de-sac

Well....this went a lot better than I had planned. I'm not upset about it! 

I don't know who approved Risky Shortcut but...how is this just not better than any other Black spell doing the same thing? I draw two cards and YOU lose two life? (Yes I lose two life too but I was going to lose it anyway).

Decode Transmissions comes close but I'd have to jump through hoops. 

Still, I think I like this:

4 Jet Medallion
1 Nightmare

2 Korlash, Heir to Blackblade
1 Ihsan's Shade
1 Reiver Demon
1 Visara the Dreadful
2 Magus of the Coffers
1 Maga, Traitor to Mortals
3 Twisted Abomination
1 Phyrexian Obliterator
1 Griselbrand
2 Black Cat

4 Heartless Act

21 Swamp
2 Cabal Coffers

3 Forced March
3 Drain Life
3 Hymn to Tourach
4 Risky Shortcut

Reiver Demon is probably the weakest creature in the bunch, actually. When it works it's pretty great, but the successful targets for it just aren't what they used to be. Still, this has been a fun deck to play. Is it great? No-I'd probably give it a B-. It can do a lot but there are times when the deck gives me a handful of nothing to do. Still quite enjoyable overall though.





Thursday, March 5, 2026

A Hostile Climate

Let's get back on track.

With ten cards to add, I took a look at the deck and made some decisions. 

First; I needed a way to disrupt my opponent. Second, I needed a way to draw cards. 

Which lead me to the following additions: 3 Hymn to Tourach 2 Black Cat, 1 Griselbrand and 4 Risky Shortcut.

Of those, only Griselbrand is more than 3 mana and as a beatstick you'd be hard pressed to do better. 

The rest all keep my costs low so that I have something to do in the early game, either to set me up, or stalling until I make it to the point where I can cast my haymakers. 



Tuesday, March 3, 2026

Free Pizza: Guardians Vol 2

 I used last month's tech to beat this month's tech.

Shao-Lao deck

Ghost is the flex slot, but this is what I ran when the new Proscenium location was hot. I am not above taking advantage of a good thing.

The other thing I'm not above is finding ways to double up on Shang-Chi. With so many players utilizing the new Star Lord and Fang Foom, being able to take out 2 or 3 characters can really change the game. Absorbing Man can also repeat Shou-Lao's ability, which is not to be overlooked!

However, right now the meta is adapting with a TON of Stardust, so be careful about adding Scarlet Spider. 

Thursday, February 26, 2026

TMNT Analysis

While I'm not going to dive into the TMNT set-and no shade to anyone who is-I think there's a few things to talk about.

First; there's the Professor's video on the set design. I highly recommend it, as he's very good at breaking down what the problems are, drawing from experience and the game's history. 

Second, I said back in September that the small sets were being floated as a way for WotC to introduce a new set every month. I feel like the Prof's video supports this idea-because he thinks this is just the way things are going to be, going forward. At least 4 of the 7 sets are UB this year and TMNT and I guess The Hobbit are small ones? 

That's not great for the game. 

Third, all of this product is having an impact on the card quality. I don't know if you've ripped any Lorwyn Eclipsed boosters, but I have and it is clear to me that multiple cards have been miscut. It isn't much and you might not notice at all if you just automatically sleeve every card you get before paying it. But it's something I've noticed and it's diminished my optimism about things going forward. 



Tuesday, February 24, 2026

Boarders

 Just a neat post about how the iconic boarders were created for Magic cards.

Thursday, February 19, 2026

Lurker 2-Son of Night

 But we're just gonna shorten this to Lurker 2

4 Jet Medallion

1 Nightmare
1 Myojin of Night's Reach
1 Bringer of the Black Dawn
2 Korlash, Heir to Blackblade
1 Ob Nixilis, the Fallen
1 Ihsan's Shade
1 Reiver Demon
1 Visara the Dreadful
2 Magus of the Coffers
1 Maga, Traitor to Mortals
3 Twisted Abomination
1 Stronghold Overseer
4 Scion of Darkness
1 Phyrexian Obliterator

4 Dark Ritual

21 Swamp
2 Cabal Coffers

3 Forced March
3 Drain Life
2 Corrupt

The premise behind this one was to make a big mana/Black legends deck. Obviously, there's a whole lot that can be updated from here, but I'd like to try and keep the premise going-including keeping the Jet Medallions if I can. 

My first thought: cut Stronghold Overseer (shadow OR flying, I do not need both), Bring of the Black Dawn, Myojin of Night's Reach (I can do better for 8 mana now), Ob Nixilis (there really isn't enough land to make this worth my time), Corrupt (same problem), and Scion of Darkness.

That's ten cards that I can replace to make a better deck. Let's go.