After reading some VERY hype posts about Dispatch, I gave it a go.
It's pretty good. Game of the year? Not quite sure about that.
The story is solid, the voice acting and animation is good and I thought there was a game there too. It wasn't just a story with prompts.
The gameplay breaks down into the following columns; dialog/action choices, sending heroes on missions, and hacking.
Of these, one and a third of them are given the short shift-and it has impacts on the rest of the game.
Obviously, you have plenty of time with dialog choices; the player has those in every chapter. However, when the action prompts appear, they only do so in the beginning and the end of the game, so I didn't have much experience with it and ended up missing prompts I felt I would have gotten otherwise.
The hacking game is both on a timer and has a fail state, so there are two ways to blow it. But I never felt like I was given enough information to succeed at the task at hand. There were multiple times where I just hit the fail state and felt like there was nothing I could have done about that.
In addition, I wasn't made aware of the consequences of that failure from a gameplay point of view.
Finally, when sending heroes on missions I felt like I didn't have all the information I needed to send the right hero for the job. There would be keywords associated with the missions, but the corroborating info via the heroes wasn't so easily seen.
Nevertheless, I enjoyed the experience! I'm not sure I'd play it again, but I'm glad I gave it a shot.
