Wednesday, September 23, 2015

Commander: Latulla, Keldon Overseer

That last run of Commander was fun: let's do another! This time, with a Commander listed among the worst.

1 Madblind Mountain
1 Temple of the False God
31 Mountain
1 Dormant Volcano
1 Forgotten Cave
1 Smoldering Crater
1 Shattering Pulse
1 False Orders
1 Rock Slide

1 Chandra Ablaze
1 Koth of the Hammer
1 Fervor
1 Goblin Bomb
1 Stranglehold
1 Vow of Lightning
1 Heat Wave
1 Dragon Roost
1 Gratuitous Violence
1 Warstorm Surge

1 Incendiary Command
1 War Cadence
1 Volcanic Wind
1 Flamebreak
1 Fiery Gambit
1 Destructive Force
1 Winds of Change
1 Tectonic Rift
1 Ruination
1 Pyrotechnics
1 Retribution
1 Balefire Dragon
1 Pyreheart Wolf
1 Moonveil Dragon
1 Gang of Devils
1 Dwarven Blastminer
1 Electryte
1 Viashino Heretic
1 Balduvian Horde
1 Karplusan Yeti
1 Taurean Mauler
1 Bloodmark Mentor
1 Hammer Mage
1 Blood Hound
1 Furnace Dragon
1 Rustmouth Ogre
1 Magma Phoenix
1 Subterranean Spirit
1 Wildfire Emissary
1 Mountain Yeti
1 Joven
1 Avatar of Fury
1 Laccolith Titan
1 Flowstone Overseer
1 Hellkite Charger
1 Shivan Phoenix
1 Lord of Shatterskull Pass
1 Iron Myr
1 Heart of Ramos
1 Phyrexian Splicer
1 Sol Ring
1 Jalum Tome
1 Dragon's Claw
1 Power Matrix
1 Farsight Mask
1 Fire Diamond
1 Krark's Thumb
1 Caged Sun
1 Ruby Medallion

In some ways, this deck is a decent articulation of what I think Commander decks should have: a whole bunch of weird cards that don't see the light of day otherwise. That doesn't mean I don't want to win: it just means that Subterranean Spirit deserves some love, man.

That said, I think it's pretty clear that Heat Wave belongs in a Tiny Leaders sideboard and Blood Hound is just bad unless you've got a way to manipulate +1 counters. I'm already running the more chaotic coin flip cards so I think trying to incorporate another theme, especially one so off of Red's path, is unwise.

I also feel like this deck is woefully shy of instants. There are not very many good instants for Red that are "commander sized" if you will. A search for instants costing five for more gave me what I felt were two options: Radiate and Savage Beating, with Runeflare Trap coming in at honorable mention. This does not bode well in my opinion and it may be worth adding more or adding cards like Defense Grid so I can execute my plans with less interference.

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