With my new Energy Field'd deck, I brought it to the table against Noah, playing a WB aggroish token thing. Not dissimilar to the RWB deck Lauriel was playing that smashed me, only this time Planeswalkers and angels were taking up the red slots.
I had to hustle out my Recycle/Spellbook combo and then I had to play the combo again to keep the cards coming.
"That's two cards," Noah says when I play the second Spellbook.
Huh. Why, so it is!
And that's how we began one of the silliest games we've played in a long while. Noah put out three different planeswalkers, generating tokens and buffing them while I drew an insane amount of cards per turn while hiding behind Energy Field.
Then the whole game swung of if I could finish the game before he could destroy Energy Field, somehow. I kept drawing cards-too many, it seemed-and although I was able to play and protect a Stormtide Leviathan, Noah had enough removal coming to him that he could force me to use Capsize on my creature instead of attacking with it.
One turn had me using eighteen mana in order to protect my creatures from his removal, drawing six cards, then replaying those creatures, drawing six more.
Eventually, I just ran out of cards and milled myself to death.
Hell of a way to lose. Wish you'd seen it.
Matt started watching the game about halfway through, suggesting Reliquary Tower while it was going on. While I'm balking at something that doesn't provide me colored mana, the extra ability is probably worth it.
By the end of the game, though, he suggested Wheel of Sun and Moon.
"How does that help?"
Noah explained: "It's a replacement effect so your cards never go to your graveyard."
The light went on. They saw a way for me to not sacrifice my Energy Field or deck myself. But with that combo, the drawback to playing Counterspell or Anticipate goes away which means I can look for ways to close the game and protect that without having to subject myself to pure grinding. And I own a couple Wheel of Sun and Moon, which means it's a great time to try that out.