I'm hitting a wall with The Wretched. I've got the wall built, but how do I win? Drawing into Stormtide Leviathan isn't a bad idea but other threats would be nice.
I'm currently trying Vorinclex, Voice of Hunger as another finishing option. That's definitely a creature that can put a hurt on someone but it also comes out on turn 8 so it really isn't better at jumpstarting my win mode. I thought about Helix Pinnacle but that is a card that wants me to incorporate an infinite mana combo so I can just win outright. It's a neat idea but it belongs in another deck. Amusingly, days after I wrote my first draft of this post, Noah suggested Helix Pinnacle, so maybe I'm being too pessimistic about this.
I may need to set this deck aside for now. It's got some neat things happening but the closure part isn't wanting to clasp together.
Of course, as I say this I rediscover Verdant Touch which may provide the threats I'm looking for, or Sprout Swarm, which has the potential to do the same.
The lighting struck though and I certainly have a better deck than I had before. I'm not dodging the work that comes after, however. This deck is going to stay in rotation for awhile and I'm definitely going to prioritize playing it for another week to see if I can get that keystone that will help make The Wretched more formidable.
Which is where the next thought comes in: What if I'm done? Take a look at this picture.This is against the RWB tokens deck that Lauriel pummeled me with a couple weeks ago.
Now, I'm sitting behind an energy field and attacking for 8 a turn. She can (and did) cast enough creatures that Impact Tremors alone was trying to do 9 points of damage to me. Which I just shrugged off.
Fuz had similar problems, except I had out an Vorinclex that was borking his mana, until I was able to clean up. Seriously: Vorinclex is a dick. Although Elesh Norn and Jin-Gitaxias are mammoth dicks. Nobody talks about Jin-Gitaxias but someone is going to figure out how to use that monster...
Hmmm...
Anyway what I'm getting at is that maybe I don't need to do anything. Maybe this deck is a weird successor to the lock decks of old and I don't have to come up with a genius masterstroke. All I need to do is set things up, swing with the big guns and call it a day.
It's good exercise, playing a control deck like this, having to think a little differently so I can maximize my resources along a different flight plan. I've had a lot of fun doing it, too.
So for now, let's move on.
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