The first few tests with Kingbreaker proved that it could do some crazy stuff. I went up against Noah's goblins deck and was able to take the match to 3 games. I got him down to 2 but ran out of steam when my Tifa died.
I played against a control deck Matt had and was able to create very large Tifas to end the game in one blow in two matches.
The deck works.....sometimes. In these tests, I was using Bristly Bill and while that card is good, Scythecat Cub is a stronger card for this deck, and isn't legendary.
So when I got proxies of those I added them in. After multiple plays, I'm realizing that Kingbreaker is a combo deck, in much the same sense that Doomsday might be. You set your hand and board up as best you can in order to try and win on one turn.
Sure you can do it over a couple turns-there's nothing wrong with attacking with a Dark Confidant if nothing else is on the board.
But what this deck really wants to do is make a 16+ power creature and trample for the win.
Dark Confidant was my way of ensuring that cards would get into my hand, but sometimes that just doesn't happen. I'm in the 'what do we do to streamline' stage of deckbuilding. What do I cut or adjust to make this better, what just needs to go to a sideboard?
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