Showing posts with label 1000 Shards. Show all posts
Showing posts with label 1000 Shards. Show all posts

Tuesday, July 17, 2012

Into the truth, let myself burn

Changes made to 1000 Shards: Nature's End for the Naturalize effects and that's it. I don't know what I was talking about when I said I'd cut Simic Guildmage: there aren't any in the deck! I blame myself...which is going to be the theme in the games I describe.

Game one vs U/B zombies; I did bad math with a Blood Artist and Diregraf Captain out = I quit before I should have. I had made a proper comeback and could have possibly won but nope: my brain worked against me.

Game two I have to mulligan to 5 cards (bad sign) keeping 2 Islands, Spike Drone, Simic Growth Chamber and Vigor.

Sigh. I luck into a Forest and while that's good, I keep drawing more Forests while Fuz gets a Gravecrawler, Carrion Feeder and a Quest for the Gravelord online. All I can do is ramp up and hope that I can find something to do before he starts pounding me with huge zombies. Instead I draw another Vigor.

Sometimes I hate this fucking game. But what the hell; let's try a rematch.

The situation: I am stuck on three lands-two Island one Yavimaya Coast and because of this I cannot cast any of the three Spike Feeders in my hand which, if I can get a Forest, can keep me in the game.

Then Fuz casts Cabal Therapy.

I really hate this fucking game.

Let's move on. Up against a mono-W deck with an Angel theme and a lifegain/blink subtheme, I had some decent starts but I was held off one game by a Ghostly Prison, unable to draw a Natural End.

Sure, I made it through a Day of Judgement and two Phyrexian Rebirth, on top of casting Mirrorverse twice. But I couldn't force enough damage through and ended up dying when stonethorn swung for 32 in the air. While at over 60 life. And I had two 27/27's on the table.

It always stuns me how I create decks that prepare for situations where 'All I need is a Naturalize!' and I then can't get the damn Naturalize.

Game two I had a strong start but overreached on turn five, casting Gaea's Skyfolk when I shouldn't have. The Phyrexian Rebirth gave stonethorn a 4/4 and a way back into the game. In this instance, I can precisely identify the moment when things went wrong and that was it.

I also used my Llanowar Reborn counters too quickly. Once I knew the board resets were coming, holding back so I can cast a bigger creature in game two was the correct choice that I failed to make.

I seem to be on a streak of losses lately. Some bad decisions but also bad draws and nothing really going like I hope.

I've also finally noticed something: in a third set of games with Rider, I couldn't get enough green mana. Despite this deck providing 16 sources of green I don't seem to have enough to regularly hit two green by turn 3. I'm going to look for another Oran Rief and, failing that, just use a Forest. This deck has been amazing in the past: now it's telling me I need to tweak it.