I find this document, setting up what Wizards had planned for Commander 2017 to be fascinating.
First, it's an interesting window into corporate life and the art that goes under it. Codifying the process is one that I find to have a lot of depth because of how much work actually goes into making something that, when we see it, may look effortless. This is especially true of tribal decks, which can appear to just have "jam a bunch of awesome dudes of that type" mirage, when in truth a lot of work has gone in to constructing and balancing that mirage.
Second, it will be interesting for me to see how well they executed on point number 3, "Create cards that can support other tribal decks" because tribal is an inherently narrow theme on what is Wizards most common (and frequently most popular) card type: creatures. Vampires work with vampires, not with cats. That leaves a very easy out in other card types but the question remains; how supportive and successful are those?
As an addendum to that, it would be interesting to see how these decks play against each other. Early word from fans is that the Dragon deck is a mess because the mana is just so bad.
Third is the recognition that abilities from the Command zone are problematic. Mentioning Oloro as being too powerful is a political move-one I wouldn't be surprised of as edited in, especially since it was Derevi who was the real problem from that set (although they weren't the only ones). However, as with many mistakes WotC makes, they seem to be fairly willing to learn that lesson and try a new twist on it in order to make a better mechanic.
It doesn't always work (Looking at you Untap mechanic {yay} vs "inspired" {no}) but you have to take risks.
Fourth is seeing them take from other games with the 'vendetta' mechanic, which is right out of Hearthstone. More of those is cool by me.
Finally, are the deck overviews. I'm quite curious to see how these decks play out, given what the overviewer has to say about them.
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This is a blog about the Magic the Gathering decks I make, the games I play and the general thoughts I have about the game...and occasionally other stuff but hopefully only as it relates to play.

Showing posts with label 2017. Show all posts
Showing posts with label 2017. Show all posts
Thursday, August 24, 2017
Thursday, August 10, 2017
Curses!
The Commander spoilers are starting to go up and I believe the entire lists are published tomorrow.
Now, while I can't really say I'm excited about the decks, conceptually-tribal decks dragons, vampires, wizards and cats and I can't get excited about any of those redundant monsters, and only four of them...eh, ok-what I can say is that I'm happy to see Curses finding a home in the format.
I love Curses. I like the mechanical way they exist in the game, I like how they can be tweaked for multiplayer, and the flavor of them is so much fun.You play a wizard, it's long overdue that we should be able to curse our opponents, so having more options with that Curse type is cool to me.
WotC seems to be enjoying the way they can be used politically in Commander and I am all for it. Anything that helps break up the stalemates that can exist on the board. As with the Monarch mechanic in Conspiracy, I like the way they're trying to keep the game pushing forward.
Now, while I can't really say I'm excited about the decks, conceptually-tribal decks dragons, vampires, wizards and cats and I can't get excited about any of those redundant monsters, and only four of them...eh, ok-what I can say is that I'm happy to see Curses finding a home in the format.
I love Curses. I like the mechanical way they exist in the game, I like how they can be tweaked for multiplayer, and the flavor of them is so much fun.You play a wizard, it's long overdue that we should be able to curse our opponents, so having more options with that Curse type is cool to me.
WotC seems to be enjoying the way they can be used politically in Commander and I am all for it. Anything that helps break up the stalemates that can exist on the board. As with the Monarch mechanic in Conspiracy, I like the way they're trying to keep the game pushing forward.
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