3x Burning-Eye ZuberaThe premise here is to build up mana rapidly, then lay down a cheap big creature and cast Wildfire, to clear out the tiny ones/cripple everyone's mana and win. Based roughly on Kai's World Championship, I messed with it because I couldn't afford the cards everyone wanted for Kai's deck and Parallax Nexus came along.
2x Covetous Dragon
3x Rushing-Tide Zubera
2x Spellbound Dragon
3x Surveilling Sprite
3x Shock
1x Incinerate
1x Magma Jet
2x Opt
3x Prophetic Bolt
4x Seat of the Synod
5x Island
4x Cascade Bluffs
2x Izzet Boilerworks
8x Mountain
2x Mind Stone
3x Izzet Signet
4x Parallax Tide
1x Ponder
4x Wildfire
I thought: why not just remove my lands from the game, Wildfire, and get them back next turn? Brilliant! So the deck morphed into a drawing, Nexus-ing, Wildfire thing. And years passed, with changes small and large, tweaks here and there until Saviors of Kamigawa game out with the two big Zuberas.
Four damage to make them trigger. And Wildfire does four damage so...
(insert your personal image of awesome)
And in they went. Since then, the deck has remained more or less in it's current form, with me trying to pull solid R or U creatures that have a toughness greater than 4, or pulling them out when the ideas didn't mesh too well. As a result, there are a few strange choices, like Ponder or Shock, which fit in just fine but are left over from other ideas and thus the original motive for including them may seem obscured.
Nonetheless, I don't think that one has to have all the same cards to make a good deck; just stick to the themes and all should be well.
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