I guess I ought to inform that I made this deck before those mechanics existed. Which is why it's a great time to revisit this:
9 Swamp
1 Thran Quarry
9 Forest
4 Woodland Cemetery
3 Penumbra BobcatAt 23 land, this may be playing the knife's edge of mana. Also, Body Snatcher is a card I can't figure out why I put in the deck. Sure, it has a great effect if it dies but I need to not be discarding cards in hand. Rationing out what to save and what to pitch is really important to a deck like this: the wrong decision can ruin you, even if you do get a Death Cloud off.
3 Penumbra Spider
2 Body Snatcher
4 Bone Shredder
3 Walker of the Grove
4 Tukatongue Thallid
3 Tilling Treefolk
2 Viridian Zealot
4 Search for Tomorrow
4 Death Cloud
3 Unmask
2 Revive the Fallen
I dunno. Maybe I just had an attack of The Stupid.
So what needs to change? First, I think the Walker of the Grove is a clear weak spot, now that cards like Vorapede exist. It doesn't have any kind of evasion, is extremely expensive and provides a significantly smaller body once it dies; there's so much to improve upon!
Body Snatcher should certainly become something else; Puppeteer Clique might be a delicious substitute, given this deck's bent. After that? I guess I'll test and see.
Blood Artist and/or Pawn of Ulamog could make good additions to this deck perhaps.
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