I only got to play one matchup since making changes, last night against a B/W deck that wanted to use Sanguine Bond and cards like Mourning Thrull, Pillory of the Sleepless, Chalice of Life and Leechridden Swamp to whittle the opponent down.
And that deck worked. I played three games against it and I could handle the creatures easily enough but the combination of artifacts and enchantments I had to manage kept me from getting a proper toehold in the game and finishing it off. Prisoner just isn't fast enough to execute its game plan before a combo deck like this one. The Coalition Flag/Mistfolk combo created problems but because the angle of my opponent's deck was so different than what I was geared up to handle, I found myself losing again.
However, I felt much better about those losses. I'm still learning how to manage this deck; how long I need to hold out before using Supreme Verdict, for example or using the Coalition Flag lock as long as I can to create disruptions for my opponents before tapping out to do something. Playing a waiting game like that can make one a little panicky.
Nevertheless, it seemed as though I was in the game, each time. My deck was creating problems that had to be answered and answers to problems were available. I just need more practice and preferably a matchup that isn't inherently bad for me.
Which I'm going to get, because I'll be traveling during the holiday and won't have a new deck to talk about Thursday. One more week of this deck to see if I can get it into better shape!
Have a happy Thanksgiving everyone; I'll be back Tuesday.
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