Thursday, October 2, 2014


Not a bad showing at league again; being able to go to three colors was critical in my consistency. Things have evolved on the evaluation of the opening hand, though. The shift has gone from about having mana (any mana) to; what is your gameplan in the game? Do I have turn 2 or 3 plays?

These choices became a lot more interesting, because I can't count on my opponents having slower starts, anymore. Decks have become more refined and better at setting the pace of a game, including the pictured game which was against an opponent who had tweaked her deck to go aggro. I lost the match in a critical decision in game two, when she swung with the whole team and I decided I had to block in case she had a trick.

She didn't and it left me unable to recover. I don't think she had a trick, either. Kudos.

Still, the rest of the time I did well; plenty of removal, mana was almost never a problem and I was able to pull out some convincing wins. Next pack!

Journey Into Nyx 
Returned Reveler
Cruel Feeding 
Pull from the Deep
Sigiled Starfish
Moral Obstinacy
Harvestguard Alseids 
Golden Hind
Strength from the Fallen
Desecration Plague 
Mogis's Warhound
Bladetusk Boar
Magma Spray 
Temple of Epiphany
You have got to be kidding. My rare again is completely useless. Temple of Epiphany? Damnit.

Mogis's Warhound might be a solid early play with a pretty big upside in the later game. Magma Spray is worth including too. The black doesn't add anything but Desecration Plague might be a solid sideboard card. Golden Hind has some potential too: Mana ramp doesn't suck. Still, I don't see much to help and GOD does that rare suck.

I am grumpy about that rare.

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