Thursday, October 27, 2016

The Boys Got That Look

Way, way, way back in the days of old, when Dr Teeth ruled the Magic landscape, well before dredge was using the graveyard to strike fear into the hearts of players, Wizards took a risk on a very complex mechanic called Madness.

And someone figured out how to break it, cheaply. Because my money > less of my money, I ended up giving it a go, naming the deck after an excellent Wayne Kramer song and...there it has sat for years, getting minimal attention.

Madness is back though, so it's time to dust this off:
1 Wayfarer's Bauble

2 Kodama's Reach

2 Reckless Wurm
3 Magus of the Bazaar
4 Arrogant Wurm
4 Basking Rootwalla
4 Aquamoeba
4 Obsessive Search
3 Wonder
4 Wild Mongrel

3 Naturalize
4 Fiery Temper

8 Island
9 Forest
5 Mountain
The basic idea is pretty simple: get Wild Mongrel or Aquamoeba out by turn two, cast Arrogant Wurm by turn three for extremely cheap and 3 points of damage, and then you're off to the races! Once you get Wonder in the graveyard, all your stuff flies and it's almost certain that all your opponent's stuff does not, so you swing, pitch a Fiery Temper for an additional 4 points of damage all for R and by then the opponent is dead!

At least we hope so.

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