After over a week of testing, I'm starting to think it doesn't matter if Ogre Battledriver or Bedlam Reveler is the card.
They both do something and do it well. Battledriver is more beneficial in multiplayer situations, where having multiple, hasted, boosted creatures is a good thing. It's terrible on it's own, however.
Reveler is both a great way to refill my hand if the game stalls and a useful "gotcha" card combined with Burning Shoal. But it doesn't help me "go wide" like Battledriver does. Going wide isn't necessary in 1v1 situations, though.
So maybe the answer is: Neither?
The obvious way to make Triggerhappy a better deck is to add blue. That's a good way to make most decks better though, so what does that really say?
However, testing has not been without uses. Against Matt's mono-white prison deck, I was able to glean that the sideboard for this should have artifact and enchantment removal, and perhaps a little graveyard control.
So that's good to know. I think that I'm going to start creating those "generic" sideboards. They won't always be necessary but when someone has a deck they want to test, they should come in pretty handy and help me get and provide more information.
In the meantime, it feels as though Triggerhappy doesn't quite have the right card that it wants and I need to do some more exploring.
Caitlin suggested changing the lands up; at 22, I may have too many but with the addition of cards like Temple of Triumph I could help smooth things out better while getting a "free" spell.
And that is one place I haven't explored much; mana base tweaks, so I think that's next.
No comments:
Post a Comment