The Commander spoilers are starting to go up and I believe the entire lists are published tomorrow.
Now, while I can't really say I'm excited about the decks, conceptually-tribal decks dragons, vampires, wizards and cats and I can't get excited about any of those redundant monsters, and only four of them...eh, ok-what I can say is that I'm happy to see Curses finding a home in the format.
I love Curses. I like the mechanical way they exist in the game, I like how they can be tweaked for multiplayer, and the flavor of them is so much fun.You play a wizard, it's long overdue that we should be able to curse our opponents, so having more options with that Curse type is cool to me.
WotC seems to be enjoying the way they can be used politically in Commander and I am all for it. Anything that helps break up the stalemates that can exist on the board. As with the Monarch mechanic in Conspiracy, I like the way they're trying to keep the game pushing forward.
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