What says desperate? How about Tibalt, the Fiend-Blooded. Often referred to as the worst Planeswalker, I am going to have Tibalt lead a gang of rag tag red legends into the maw of defeat!
And I'm going to bring a lot of fire with me. If I'm going to run just a few legends, then I want a bunch of fire to help them burn it all down. I don't have to have all the legends win. I just need one one left to bring it home.
Since I've been taking a hacksaw to the expensive stuff, Ruby Medallion got cut. I'd rather run lands and save the Medallions for a different deck that has some artifact synergies-something that's been played up quite a bit in red since I built this.
Hm. How about this?
1 Tenza, Godo's MaulSo, here's a thing. A whole lot of weird legends, not a ton of consistency, but a solid 11 damage spells. I don't know if Grenzo is a good idea but I do know Etali is bonkers if it gets to attack. Even once can completely change the tenor of a game. Also, the goad trigger on Grenzo might have some synergies with War's Toll/Kazuul, Tyrant of Cliffs.
1 Kumano, Master Yamabushi
2 Tahngarth, Talruum Hero
3 Kazuul, Tyrant of the Cliffs
3 Urabrask the Hidden
1 Purphoros, God of the Forge
1 Squee, the Immortal
1 Etali, Primal Storm
1 Grenzo, Havoc Raiser
1 Chandra, Fire of Kaladesh/ Chandra, Roaring Flame
1 Kari Zev, Skyship Raider
3 War's Toll
3 Rift Bolt
4 Seething Song
4 Staggershock
4 Fated Conflagration
3 Ghitu Encampment
1 Hammerheim
1 Shinka, the Bloodsoaked Keep
18 Mountain
3 Tibalt, the Fiend-Blooded
Kazuul also can work nicely with the God of the Forge. Giving me creatures to do damage could be a nice thing-and either way, trying to get an opponent to choose between attacks or main phase activities (assuming I have out a War's Toll) is a good thing.
Even when I don't plan on pieces working together, there's some stuff working together. That gives me some hope that I'm going in the right direction.
The card I'm most unsure of right now is Kari Zev. I really want a deck for that card-hell, I still think there's a R/B pirates deck nobody is exploiting right now-but I'm just not sure it's a good fit. If Grenzo appears late in the game, it's still useful, since the ability impacts all my creatures. Kari just sits there. So either she shows up early or it isn't worth seeing her at all.
Longshots is too loose of a deck to take that kind of chance. But maybe I'm wrong? Either way, I think it's time to test.
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