This is, as always, more challenging than I thought.
More games, this time against Fuz and later Matt and each time, the swarms were the problem. Admittedly, Matt was playing a tuned version of Death and Taxes but so many creatures with so little toughness and I just couldn't do much about it all. Phyrexian Revoker, Thalia: I kept asking myself: I have 11 spells that do damage, why aren't they keeping the board clear?
I start talking about removing Fated Conflagration, since it costs 4 and using on my turn isn't really the best use of my time, except that I really want to use it then, to get the scry effect.
"Fiery Confluence?" Matt suggests. I tell him that I can't run that because the CMC is 5.
OK, so what else could work here? Off to the Gatherer!
(This is where I find out that I'm wrong about Fiery Confluence and it's only 4 mana, which is perfect-so let's see how much that card is!
$20.Oh, no.
My money > less of my money. )
It seemed obvious to try and put in a card like Anger of the Gods, but I thought I'd run a query through the search engine anyway. If I didn't have to kill the few creatures I run, I'd rather not, and options are good, because sometimes I get something cool-in this case, Savage Alliance strikes me as an excellent card with a lot of flexibility. I'd prefer it if one of those modes destroyed an artifact, but apparently one of the most obvious red things to do ever wasn't something that red should obviously do.
Still, it's a way to wipe out hordes and maybe even punish the cheap blocks that happen against my larger creatures. Since I can cast it from turn three on, this might just be a Very Big Deal.
No comments:
Post a Comment