Here was the first draft:
4 Birds of Paradise
1 Sterling Grove
2 Sylvan Caryatid
1 Scrapshooter
1 Intrepid Adversary
1 Primal Adversary
1 Spectral Adversary
1 Prowling Serpopard
2 Shakedown Heavy
1 Uro, Titan of Nature's Wrath\
2 Cavern Harpy
1 Aether Channeler
1 Leovold, Emissary of Trest
1 Imperial Recruiter
1 Niambi, Esteemed Speaker|
1 Satoru, the Infiltrator
1 Garruk's Harbinger
4 Aluren
4 Eladamri's Call
3 Abrupt Decay
4 City of Brass
1 Windswept Heath
2 Wooded Foothills
1 Sacred Foundry
1 Bayou
3 Savannah
3 Reflecting Pool
3 Thran Quarry
4 Gemstone Mine
4 Ponder
My first impressions; Primal Adversary isn't right here, in a deck where the mana is already fungible. I am not sure about the Sylvan Caryatids; I like that they are hexproof but I don't like the defender quality. Nightshade Dryad is on deck. Imperial Recruiter is coming out for Endurance.
I know I just said I didn't like one-shot combo decks, but I feel like there's enough range that having an out isn't a bad thing. A way to "just win" does matter, especially since I'm playing a slower version of the deck. So some adjustments still to be made.
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