One neat thing happened while I was reviewing Let's Take A Trip Together; I gave Rebecca Burn to Shine to play.
She asked for a copy of it, and started to tweak it for herself. So when we played the decks against each other, I got to see how powerful Legion's Initiative could be. If the sequence is: T1: creature, T2, Legion, swing for 1, T3, Initative and attack for 6 or 7, this seems pretty good.
Another thing that I've been addressing is some card draw: in other games I've felt very on the edge, and reloading my hand seems important. So to that end I'm trying out Thrilling Discovery.
The testing as been very positive, I have to admit. Burn To Shine has a nice curve, where there are some reasonable plays early, some stronger plays later. But it has been the addition of General Ferrous that has pushed this deck forward, without question. Having a difficult to answer threat early that generates a LOT of value means that a rough start can be smoothed out. That's a big deal.
No comments:
Post a Comment