OK, let's get at it! The first few games I played didn't go badly--but the cards I suspected that didn't do much, didn't do much. After some poking around, I made these changes to the deck:
2 Talisman of Unity
3 Quirion Elves
3 Terravore
3 Werebear
3 Watchwolf
1 Soltari Champion
3 Mother of Runes
4 Burrowguard Mentor
3 Brimaz, King of Oreskos4 Swords to Plowshares
2 Ram Through8 Forest
1 Havenwood Battleground
4 Windswept Heath
2 Flagstones of Trokair
6 Plains
2 Horizon Canopy2 Garruk Relentless
4 Armageddon
And then I took it up against Noah's goblins deck. In game one I got totally overrun and in game two, I got the Armageddon off, leaving Noah with 2 Aether Vials and a Goblin Lackey. I had a Terravore on the table AND a Plains and Swords to Plowshares in hand.
And then he puked a Muxus onto the table and killed me.
Now. That feels discouraging. If there's a sign to tell me that the power level here just isn't up to Legacy standard, that matchup was it.
And it does bring up the real problem with Armageddon as a card; it's not useful in multiples, but if you want to use that effect you have to run four copies. That means that I've had games where it's a dead card in my hand and that is never something you want.
It also demonstrated the problem Ram Through has as removal. Swords to Plowshares works no matter what my board state is-Ram Through only is good if I have a) a creature on the table and b) one big enough to take out something. A Quirion Ranger is not very much help against a Delver of Secrets that has flipped.
So there's still some work to do--and I need to do a slightly better job of evaluating cards.
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