After some tweaking, this is what I landed on:
4 Rukh Egg4 Predator Ooze4 Brindle Shoat3 Fanatic of Rhonas2 Incubation Druid3 Stingerback Terror4 Elephant Guide4 Stomping Ground2 Mountain Valley6 Mountain6 Forest1 Gruul Turf4 Cragcrown Pathway3 Jaya, Fiery Negotiator3 Obliterate3 Jokulhaups
At first I tried adding in some cheap removal, like Incinerate and realized that it just didn't matter. I also wanted to find ways to win after nuking the board, hence Stingerback Terror. I also had more Incubation Druids than Fanatic of Rhonas, and flipped that when I realized the Fanatic could fend off more creatures in the early game and return in the late game.
It's a good place to end up at; mana ramp with a bit of recursion, something to cast after I've destroyed the entire board, and something to help stall the game out if I don't have access to a reset.
Jaya is doing what I hoped: creating board stalls until I can cast one of my resets. The Fanatic is a great way to ramp my mana.
Still, I'm finding myself out muscled by other control decks and not quite fast enough to hold off ago decks. So something is still amiss.
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