After a massive overhaul, I took Millionaire out for a spin.
Not bad! The deck actually did more of what I was trying to do. Goes to show that by focusing on the theme, progress can be made.3 Thopter Foundry3 Sword of the Meek3 Glass Casket3 Cryogen Relic4 Etherium Sculptor3 Disciple of the Vault3 Tribute Mage1 Winter, Cursed Rider1 Confounding Riddle4 Thirst for Knowledge4 Mana Leak7 Island4 Seat of the Synod1 Vault of Whispers1 Ancient Den1 Plains2 Arcane Sanctum4 Esper Panorama1 Swamp2 Dromar's Cavern2 Tezzeret, Agent of Bolas3 Withering Curse
But I was noticing a bit of a problem, especially when I compared this to similar decks on Moxfield: I do not have interaction. Either I assemble the combo or I don't, and I don't have much protection for it.
So I thought I would swap out Mephitic Drought for Withering Curse. I have eight ways to draw cards, between X and Y, and now I have seven cards to help with interactions. .

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