Tuesday, September 9, 2014

League 2014

We've started up the 2014 Standard league again. If you don't want to click the link here's the basics: we start with one pack from each set in Standard, including core sets. Build a 60 card deck out of M14 and Return to Ravnica and then add a pack every week until all the packs are gone. Here's what I am starting with:

Havoc Festival
Restore the Peace
Chemister's Trick
Beetleform Mage
Dimir Charm
Paranoid Delusions
Morgue Burst
Treasured Find
Maw of the Obzedat
Coursers'Accord
Down/Dirty

Staff of the Mind Magus
Razortip Whip
Golgari Keyrune
Golgari Cluestone

Pontiff of Blight
Fatal Fumes
Bane Alley Blackguard
Horror of the Dim
Grisly Spectacle
Basilica Screecher
Stab Wound
Deviant Glee
Nightwing Shade
Child of Night

Sunspire Gatekeepers
Guildscorn Ward
Syndic of Tithes
Knightly Valor
Armory Guard
Charging Griffin
Steelform Sliver
Pillarfield Ox
Angelic Wall

Thrashing Mossdog
Tower Defense
Spire Tracer
Towering Indrik
Urban Burgeoning
Mutant's Prey
Groundshaker Sliver
Rumbling Baloth
Verdant Haven

Murmuring Phantasm
Incursion Specialist
Simic Manipulator
Way of the Thief
Aquus Steed
Phantom Warrior

Punish the Enemy
Mugging
Pitchburn Devils
Lava Axe
Goblin Diplomats

Overgrown Tomb
Golgari Guildgate
Izzet Guildgate

There seems to be a reasonable base for a B/G/w/r deck there, so that's where I will start.

1 Morgue Burst
1 Treasured Find
1 Maw of the Obzedat
1 Coursers' Accord
1 Down // Dirty
1 Golgari Keyrune
1 Golgari Cluestone
1 Pontiff of Blight
1 Fatal Fumes
1 Bane Alley Blackguard
1 Horror of the Dim
1 Grisly Spectacle
1 Basilica Screecher
1 Stab Wound
1 Deviant Glee
1 Nightwing Shade
1 Child of Night
1 Sunspire Gatekeepers
1 Guildscorn Ward
1 Syndic of Tithes
1 Knightly Valor
1 Armory Guard
1 Charging Griffin
1 Steelform Sliver
1 Pillarfield Ox
1 Thrashing Mossdog
1 Tower Defense
1 Spire Tracer
1 Towering Indrik
1 Groundshaker Sliver
1 Rumbling Baloth
1 Verdant Haven
1 Punish the Enemy
1 Mugging
1 Pitchburn Devils
1 Overgrown Tomb
1 Golgari Guildgate
3 Mountain
7 Plains
6 Forest
8 Swamp
1 Angelic Wall

62 cards, yes but I wanted to get to 20 creatures and at 26 lands, I would rather have mana flood than starvation. Being able to play the higher costing cards is going to be crucial and having mana for 4 colors equally so. I'm erring on the side of 'too much' in the hopes that my opponents will be erring on the side of 'too little'. In those instances, I'll probably win that battle.

I've also been using the analyzer at Deckstats.net to try and come up with the correct mana mix. I'm just a smidge high on the Forest count but I'm OK with it. There's a nice curve and enough mana boosters to get me to the 5 and 6 spots on the curve. Everything starts at 4 mana though so I'm going to make sure that I have 4 mana.  

Still, you know how it is: everybody's got a plan until they get hit in the face. So I'm going to hope for the best and shuffle very thoroughly every game. 

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