Thursday, March 7, 2019

The Old School Still Has It

After a long stretch in tight corridors, cramped, weird rooms, sewers, zombie dogs, esoteric puzzles and B movie dialog, RE2 gives you this, right before the endgame.
RE2 moonlit train
It's the transport train you board to take you down to the evil underground laboratory (is there any other kind?) where you'll learn the secrets to the final mysteries and hopefully, escape Raccoon City forever.

I think it's a really pretty shot. A relief from the gloom with a beautiful moonlit night. The full moon allows for a nod to scary movie tropes, while still letting the designers show off a little.

RE2RE doesn't do this mostly because it doesn't have to. Because everything already looks amazing, other incongruities start to stand out, such as a hallway in the police station where it's always raining, even after you've left the building to cleared skies-it doesn't matter. If you go back, the hallway on the second floor is always raining.

However, RE2RE does fix Claire's mission in two ways: First, by using story mechanics to remove most of the escorting, and second, via technology that has improved the AI of the escort. So when I did have to take Sherry from one point to another, she kept up with me. This make's Claire's story more fun to play through and helps keep the pacing and atmosphere consistent.

All in all, the classic game still stands on its own, but RE2RE is exactly how I'd want to see a classic redone. 

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