Tuesday, June 7, 2022

Dolla Dolla Billz Y'all

Magic's latest looming problem is, for once, not about the play environments created by new cards. 

No, it's about greed. To be fair, that is a pretty persistent issue throughout everything. However, we're here to talk games and Magic so let's keep the focus. 

It was this post at Reddit that laid out the issue first. Buying boosters just to open packs has long been problematic with lottery tendencies. That's why veterans of the game always push using boosters to play draft or sealed with, because now you're getting actual playing value out of the cards you purchase.  

Just as they were intended. Otherwise, you're "cracking packs for value" and there are lots and LOTS of videos that will demonstrate how that is a losing proposition. 

After reading that post though, I knew that Magic had a bigger problem than it used to. I've previously applauded reprinting cards with special art or in other special runs like Secret Lairs because it helps bring the cost of the other cards down. I still believe that that is an overall good-however, the targeting of 'whales' for the game is a negative. (I've said that, too).

Then the Professor comes out with a video about us getting charged $50+ for a booster!

Oooooo this is a Very Bad Look. While the Prof wants to find ways to fix this problem-to his credit!-I have no such need. Magic cards shouldn't cost this much and even premium cards like this are being sold in a gambler's market at a rate that I believe is indefensible. Bilking people for money like this is wrong and I hate to see it happening. 

No comments:

Post a Comment