For $300, I went with Radiant's Blessing. Killing a large creature if needed or getting rid of the Blessing for another card was too valuable than playing a more reactionary card like Smite. The testing was imperfect; Fuz was working out a new deck and Jason was playing something non-interactive and slower-much slower-than I was, so games would end when I'd hit turn four and swing for 11, with more on the way for turn five.
Still, so far, so good.
Slamdance worked well with the Inferno Titans. While they don't mesh with the theme in the same way that Frost Titan would, Inferno Titans did something very similar; made the resources that my opponent played go away, boosting the tempo that I had, giving me more time to find cards/win out/make my conditions inevitable. While they may not mesh as well as other win conditions I can't argue the effectiveness they had when they appeared.
Fun times with this deck: on turn three Jason cast a Show & Tell dropping Darksteel Colossus. My drop: Avalanche Riders. I lost that game. However, in that matchup, once I realized I needed to keep him off white mana so he couldn't cast Cataclysm, games 2 and 3 were about putting Inferno Titan out, getting it bounced, and recasting it until the game was won.
So I guess the changes stand. Until I get sick of them...
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