4 Duress2 Rekindled Flame4 Hymn to Tourach
2 Skullscorch
4 Steam Blast
2 Shock
4 Incinerate
4 Sudden Spoiling
1 Blazing Specter
1 Hypnotic Specter4 Lavaborn Muse3 Bane of the Living1 Greel, Mind Raker1 Lightning Dragon
8 Swamp
8 Mountain
3 Urborg Volcano
4 Bloodstained Mire
And there it is, in all it's gnarly glory. It's pretty straightforward: make the opponent discard and make them suffer for it. If the opponent is able to draw enough cards to get out of Lavaborn Muse's ability, she can still swing for 3 a turn. Plus, the ability of the Muse means that in multiplayer, this deck can have a little bit of reach where discard decks frequently don't.
Note: I still do not advise this deck for multiplayer. You will be crushed like snu-snu. Still, the options are nice and in a team game, this deck can be helpful, hacking at the control/goodstuff opponent's hand while your teammate mops up.
Cards that may stick out: Lightning Dragon. Just a fast beater that can start working the opponent over. Damage is just as important as discard in this deck because Skywarp isn't playing for the long game.
Greel, Mind Raker: fun and a way to use extra lands, should the match go long. The opponent might be waiting/saving up cards for an opportune moment: Greel can force the hand or at least draw some removal.
Plus, that card needs some love.
Steam Blast and Sudden Spoiling: these cards are beatsticks because they give this deck a bit of time and the capability to extend it's chance to win. Plus, if they can be played in response to the other or Bane of the Living's activation, they ought to clear the board or cripple a player.
Everything else really fits along the deck's themelines: damage and discard. Some cards, like Blazing Specter and Hypnotic Specter, I only have one copy of. I figure these are supplemental to the other discard spells more than creatures but the fact is; they fly, do two damage and fit in theme. We'll see what happens: discard can be an incredibly powerful strategy against many control decks and this may give me an edge vs the mill deck I face but the games will tell me more.
Note: I still do not advise this deck for multiplayer. You will be crushed like snu-snu. Still, the options are nice and in a team game, this deck can be helpful, hacking at the control/goodstuff opponent's hand while your teammate mops up.
Cards that may stick out: Lightning Dragon. Just a fast beater that can start working the opponent over. Damage is just as important as discard in this deck because Skywarp isn't playing for the long game.
Greel, Mind Raker: fun and a way to use extra lands, should the match go long. The opponent might be waiting/saving up cards for an opportune moment: Greel can force the hand or at least draw some removal.
Plus, that card needs some love.
Steam Blast and Sudden Spoiling: these cards are beatsticks because they give this deck a bit of time and the capability to extend it's chance to win. Plus, if they can be played in response to the other or Bane of the Living's activation, they ought to clear the board or cripple a player.
Everything else really fits along the deck's themelines: damage and discard. Some cards, like Blazing Specter and Hypnotic Specter, I only have one copy of. I figure these are supplemental to the other discard spells more than creatures but the fact is; they fly, do two damage and fit in theme. We'll see what happens: discard can be an incredibly powerful strategy against many control decks and this may give me an edge vs the mill deck I face but the games will tell me more.
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