I ran Sunspots through a couple rounds against Fuz on Saturday. Warning: beer was involved.
The first matchup was like watching two asthmatics have a breathing contest. He was playing a Bant mill deck and neither one of us could get a win condition rolling. At one point in the first game, I had a Chalice set to twelve which I stopped bothering to gain life with once I hit 70, because it didn't matter.
The second game went much faster, thankfully and showed off the issue I was concerned about with this deck: not having enough win conditions. Eventually, I just kept checking my graveyard and once the win conditions were all gone, I conceded.
Match two was up against Bant humans. Fuz apparently has a thing for UWG. GUW? WUG? WUG is better. Sounds like a drunk Ewok talking.
Game one (to the left) went long when I dropped Engineered Explosives, then recurred them, once.
Only once.
After that, it was cheap creatures, cheap enchantments and me taking 18 in a turn. That is no bueno. I made a mistake by not using Clockspinning to keep the Champion of the Parish at reasonable levels when I had the chance. It's hard to believe that this might have made a difference but Magic is frequently a game of inches and it's best to save every inch you can until the game is lost, because you just never know.
Game two went much, much faster and I never got anything going.
I talked to Fuz about the deck for a little while and he agreed: the mana was fine, maybe overkill. I mentioned the Golem Foundry and he got very enthusiastic about the idea. So out come Channel the Suns, in go the Foundries.
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