Commander: Garza Zol, Plague Queen | Artifacts Blade of the Bloodchief Obelisk of Grixis |
Enchantments False Demise Control Magic | Sorceries Blood Tithe Blood Tribute Dream Cache Earthquake Rush of Knowledge Slave of Bolas Sinkhole Feast of Blood Exsanguinate Consume Spirit Soul Burn Sunder from Within Demolish |
Lands Crypt of Agadeem Dreadship Reef Urborg Volcano Crosis's Catacombs Lake of the Dead Barren Moor Izzet Boilerworks Dimir Aqueduct Rakdos Carnarium 9 Mountain 9 Island 11 Swamp | Instants Brainstorm Dark Ritual Lim-Dûl's Vault Swerve Murmurs from Beyond Repulse Yamabushi's Flame Glacial Ray Reverberate Sulfurous Blast Think Twice Urge to Feed Vampiric Fury Vampiric Tutor |
Creatures Lord of Lineage/Bloodline Keeper Blood Tyrant Vampiric Dragon Vampire Nighthawk Vampire Lacerator Izzet Chronarch Skeletal Vampire Sengir Nosferatu Sengir Vampire Baron Sengir Irini Sengir Child of Night Blood Seeker Rakish Heir Falkenrath Marauders | Creatures Krovikan Vampire Kalitas, Bloodchief of Ghet Malakir Bloodwitch Guul Draz Vampire Gatekeeper of Malakir Butcher of Malakir Pulse Tracker Drana, Kalastria Bloodchief Mephidross Vampire Mirri the Cursed Guul Draz Assassin Captivating Vampire Bloodlord of Vaasgoth Triskelion Olivia Voldaren |
I suppose that the first thing I ought to do is repeat my general Commander philosophy. This format is where I get to shove in all the weird, unused cards or singletons that I wouldn't get to play otherwise. In Commander, I try a little harder to consider theme and the glory of cool things, than I do the success of a plan in relationship to victory.
I realize that making a vampire tribal deck may not seem like something out of the ordinary but I dislike making decks that I know work. Vampires have been pushed steadily since Zendikar block and while I don't know that a winning vampire deck has been mapped out, making a traditional 60 card deck is just too easy. Unless I can put a slant on it that is unique (read: probably bad) then I find it difficult to be interested.
I frontload all this because I have had people tell me, in a slightly pitying tone, "Vampire Lacerator really doesn't work in Commander."
Trust me: I know how this format works. It works any way you want it to and I want to make a vampire tribal deck. It's OK if some of the cards are bad; that's partly why I'm writing, to properly look at these decks and swap bad cards for better ones.
But in Commander I'm more willing to accept my choices because they are cool. Telling me that something doesn't work when it's clearly part of the theme is ignoring what my goals are and is unhelpful advice. That doesn't mean I'm going to keep the Lacerator in forever but it's good for the time being.
Let's roll it out!
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