I've been experimenting. That's a good thing but I haven't really seen how it pays out yet.
First, I tried Collective Effort. It looks cool, right? Those tokens created off the Mentor or Pyromancer aren't immediately useful (hence Ogre Battlemaster) so why not take out their best creature and boost my team? But it just didn't play out very effectively. I would consider giving it more time but given what Triggerhappy wants to do (go wide with lots of creatures) I'm not sure that a simple +1 counter is really amazing.
Kari Zev's Expertise was next up and I liked this card more. The "Traitor" effect is frequently useful and I have enough cheap spells that the second ability comes in handy. This lead to trying out Boros Charm over Make a Stand, because free stuff is free.
Sram's Expertise, on the other hand, felt like too little, too late. That test didn't last very long.
Fuz took a look at the deck and, after some thought said to me:
"I don't see why Bedlam Reveler is in there."
"Because it helps reload my hand," I told him.
"But it doesn't come out until turn 4 at best and if you get an Ogre Battlemaster that isn't dealt with immediately, you win," he replied.
Removing the Reveler is not what I want to do. It feels like a bad idea: Reveler doesn't just refill my hand and provide a decent body to attack with, it also has some fantastic interactions with Blazing Shoal. Trust me, you only have to hit an unwary opponent for 10+ once to see how useful that is.
These arguments were not convincing to Fuz. As we spoke, I had to admit that I might've been falling into the Glory of Cool Things trap. He thinks Reveler is "win more". I think it does something critical-refills my hand while providing a board presence.
There's only one way to find out.
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