OK, sorry everyone but after coming back from California, I just haven't had the opportunity to get many games in.
So instead, let's talk about what I'll be adding to my Cube.
Here's a link to the latest Garbage Cube list.
For those of you who don't know; my cube is an attempt to assemble the worst Magic cards from every set I own, Highlander style (so one card from each color) and make a playable Cube.
This is offset by a ton of mana fixing, which is also bad but those are the cards where I break my "one-of" rule. The other spot is that in big sets, I usually add in an extra card in order to keep the creature ratio high.
In the sets that are highest rated for limited play, Ravnica, Rise of the Eldrazi or Innistrad, for example, the creature density was higher than sets like Mirage or Invasion. I needed more creatures and the bigger sets are the best place to find them.
While the card is supposed to be bad, it's supposed to be bad because it's a crappy Magic card, not because it's got an inherent disadvantage. For example; Break Open, while a crappy card, is completely unplayable in my Cube as there are no targets. That's not what I want.
Nath's Buffoon, however, that works juuuust fine. So does Phytotitan.
So what from Amonkhet should go in?
White's offerings are Sparring Mummy, Rhet-Crop Spearmaster, Winged Shepherd and Compulsory Rest are my candidates. Compulsory Rest is a definite winner because it gives the opponent something.
The creatures are trickier as they all suck for different reasons. The Mummy has a one-and-done ability, the Shepherd is expensive (but cycles so that's a ding against it) and the Spearmaster has Exert, which is a lame ability, made lamer by what exerting the Spearmaster does.
So I think it's Rhet-Crop.
For Blue, Floodwaters makes a strong case, despite being cycleable, as does Lay Claim. The creatures I'm considering are Tah-Crop Skirmisher and River Serpent.
While River Serpent is bad, it's bad in a very traditionally Blue way: overcosted dude who doesn't so what you want unless a condition is met. I've got a lot of those already. Whereas the Skirmisher is overcosted in a way that actually allows for early plays. In order to try and give Blue that sometimes-turn two play, the Skirmisher wins. Similarly, Lay Claim is an effect that isn't in the Cube much, so for seven mana, I think I'll let this one in.
Black is next and it's a bit more difficult. Final Reward is expensive for what it does and so is Blighted Bat. Dune Beetle could provide some interesting options for the color, defensively and it's a vanilla creature on top of that.
I think Final Reward and Dune Beetle make the cut here, though.
Red has Consuming Fervor, which isn't terrible but does have a relevant downside. Warfire Javelineer could have some interesting interactions without being overpowered and Ahn-Crop Crasher is another exert creature that sucks.
In the end I went with the Crasher and, in a surprise move, By Force is going to get a shot. Red should have some mass artifact destruction and this isn't as efficient as many others so I'm sleeving it up.
Green's offerings are easier: Oashra Cultivator is an easy include. 4 mana for a basic land that enters tapped? Yeah, that's the kind of suck I want to see. Picking a spell is a little more difficult. Stinging Shot is calling out, due to the narrowness of uses but so is Dissenter's Deliverance.
Because of the artifact density of my cube, the Deliverance will get the nod. I may have to swap it out, but for now I think it's OK.
The gold and artifact cards are all just too good. I thought about the Monuments for their cost reduction affect but no, the added ability on each makes them too strong.
Cradle of the Accursed looks like a good addition: 4 mana for a 2/2 is a bad deal.
That's what I picked-should I have done something else?
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