3 Llanowar DeadWhile I took this deck name from a Corrosion of Conformity song, it looks like I built this deck around the glories of Woodlurker Mimic, not Creakwood Liege. There's something great about attacking with a 6/7 wither dork (spell + Liege boost), but I can see a couple problems already, not the least of which that I'm only running three Lieges.
3 Ebony Treefolk
4 Woodlurker Mimic
3 Creakwood Liege
2 Gleancrawler
4 Golgari Guildmage
3 Slitherhead
2 Spiritmonger
4 Putrefy
2 Golgari Charm
9 Forest
4 Twilight Mire
7 Swamp
3 Hissing Quagmire
4 Drain the Well
3 Rolling Spoil
Green and black have insanely efficient three drops, perhaps the most efficient of any color pairing. Just starting at base power/toughness, it's got some pretty strong stats, with only G/W doing better and I'd put G/R at close. There ought to be something to work with at that level.
The other notable theme is land destruction: Drain the Well and Rolling Spoil are as cheap as land destruction gets in the modern era...which is fine, except that what, exactly, have I done do accelerate this so I can reliably cast one of these two spells on turn three? Hell, the bonus of Rolling Spoil means that my Mimic dies if I use it! King of the Rotten just isn't built to develop a board of advantages via land destruction.
So it's time to look at this deck differently. Of the lieges, Creakwood is the cheapest enemy-paired one and is the only one that generates its owns swarm. Leaning into that idea might be worth exploring. With Assassin's Trophy being a shoo-in as the hot removal spell, there's a lot of space for this deck to breathe or make a statement.
Of course, there is a lack of one-drops here-there are a total of four in the game and one has been banned. That means I will need to plan accordingly for the two mana spot because Slitherhead is bad and should be removed as soon as possible.
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