This was my take on it, named Brawl:
2 Venerable MonkAs with a lot of my early deckbuilding efforts, I spend a lot of time trying to safeguard against my own downfall, in this case by adding in a bunch of lifegain, so that I don't die too quickly. I assumed I'd get a Pandemonium out and then have to endure a full turn without a Saproling Burst before winning.
4 Spitemare
2 Ancient Hydra
4 Sparkcaster
4 Thornscape Familiar
3 Transluminant
2 Centaur Safeguard
2 Scuzzback Marauders
3 Skyshroud Elf
2 Teroh's Faithful
4 Pandemonium
3 Saproling Burst
2 Seed Spark
7 Mountain
3 Rith's Grove
4 Plains
8 Forest
1 Naya Panorama
There are also the obvious 'anti-Jason' countermeasures in Seed Spark, in order to keep me from dying to something as obnoxious as a Shared Fate.
There are a TON of cards that could be upgraded: Ancient Hydra and Teroh's Faithful to start but more as I dig in. It's been awhile since I took on a real combo deck, so I'm looking forward to it!
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