The problem: Zuberas (Burning-Eye and Rushing-Tide, respectively).
The solution: Rekindling Phoenix and God-Eternal Kefnet.
The Phoenix comes back post Wildfire, the God doesn't die to Wildfire. They both meet the Hexdrinker rule, which is critical here.
3 Izzet Signet2 Mind Stone2 Covetous Dragon3 Surveilling Sprite3 Rekindling Phoenix3 God-Eternal Kefnet2 Wurmcoil Engine4 Parallax Tide3 Shock3 Prophetic Bolt1 Incinerate2 Opt1 Magma Jet5 Island2 Izzet Boilerworks4 Cascade Bluffs4 Seat of the Synod5 Mountain3 Great Furnace4 Wildfire1 Ponder
Really polishing it up would mean cutting Ponder and Magma Jet for a third Opt and second Incinerate, just for consistency. That might be wise, just to see if I can take advantage of God-Eternal Kefnet's ability more. But I do like where this deck is at now, far more than I did.
Next up, Disposable Heroes.
The problem: High CMC creatures (specifically Dawn Elemental) and no removal.
The solution: Copies of Swallow Whole.
2 Samurai of the Pale Curtain3 Devoted Retainer2 Elite Vanguard2 Soltari Foot Soldier1 Soltari Priest4 Celestial Crusader1 Paladin en-Vec3 Order of the White Shield2 White Knight2 Mystic Crusader2 Skyhunter Skirmisher3 Benalish Marshal4 Light from Within4 Sheltering Light3 Swallow Whole4 New Benalia18 Plains
I think Swallow Whole is an underrated removal spell: it's a better Devouring Light as far as I'm concerned. With the high volume of creatures in Disposable Heroes, the additional cost isn't a problem.
Noah suggested Benalish Hero and with the cards I have with protection from red or black, this could be remarkably beneficial. Heck, once I drop a Light from Within, distributing damage how I choose could be a huge trick.
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