Instant 1 Sarkhan's Triumph Planeswalkers 1 Sarkhan Unbroken 1 Sarkhan, Fireblood 1 Sarkhan the Masterless |
Artifacts 1 Herald's Horn 1 Armillary Sphere 1 Commander's Sphere 1 Darksteel Ingot 1 Lightning Greaves 1 Sol Ring 1 Wayfarer's Bauble 1 Sensei's Divining Top 1 Dragon's Hoard |
Enchantment 1 Kindred Discovery 1 Monastery Siege 1 Palace Siege 1 Dragon Tempest 1 Frontier Siege 1 Elemental Bond 1 Temur Ascendancy |
Sorcery 1 Fractured Identity 1 Crux of Fate 1 Painful Truths 1 Earthquake 1 Cultivate 1 Farseek 1 Kodama's Reach 1 Rain of Thorns 1 Primevals' Glorious Rebirth |
Lands 1 Crucible of the Spirit Dragon 1 Haven of the Spirit Dragon 6 Mountain 3 Swamp 3 Forest 3 Plains 3 Island 1 Path of Ancestry 1 Arcane Sanctum 1 Command Tower 1 Crumbling Necropolis 1 Frontier Bivouac 1 Jungle Shrine 1 Mystic Monastery 1 Nomad Outpost 1 Opulent Palace 1 Sandsteppe Citadel 1 Savage Lands 1 Seaside Citadel 1 Vivid Crag 1 Vivid Creek 1 Vivid Grove 1 Vivid Marsh 1 Vivid Meadow
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Creatures 1 O-Kagachi, Vengeful Kami 1 Ramos, Dragon Engine 1 Scalelord Reckoner 1 Boneyard Scourge 1 Territorial Hellkite 1 Wasitora, Nekoru Queen 1 Ryusei, the Falling Star 1 Scourge of Valkas 1 Utvara Hellkite 1 Sunscorch Regent 1 Deathbringer Regent 1 Hellkite Charger 1 Tyrant's Familiar 1 Atarka, World Render 1 Bladewing the Risen 1 Broodmate Dragon 1 Crosis, the Purger 1 Dromoka, the Eternal 1 Intet, the Dreamer 1 Kolaghan, the Storm's Fury 1 Niv-Mizzet, Dracogenius 1 Ojutai, Soul of Winter 1 Scion of the Ur-Dragon 1 Silumgar, the Drifting Death 1 Spellbound Dragon 1 Teneb, the Harvester 1 Steel Hellkite 1 Dragonlord's Servant 1 Dragonspeaker Shaman 1 Savage Ventmaw 1 Hellkite Courser 1 Balefire Dragon 1 Tiamat |
I know, the manabase hasn't been improved. I'm OK with it. If I get to do super cool things in the mid-late game then that's great! If I get blown out in the early game, that happens.
I kept a hand with two lands and a Commander's Sphere. That's a reasonable keep!
My third land didn't arrive until turn 4, and entered tapped. I lost it to a Silverclad Ferocidons. My fourth land was a Path of Ancestry, which arrived two turns later. I then lost the Path, the Sphere and a Mountain to a second Silverclad Ferocidons.
Just one of these days, I suppose. I mean, it's funny that I lost everything but a Forest.
However, despite these very poor outings against new people, I don't feel the need to make sweeping changes. When this works, it works and is fine! Everyone's going to have games where things just go wrong and at least I got an amusing moment out of it.
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