The first thing you need to know is: Goblin Recruiter is banned in Legacy.
The reason it's banned is because years ago, people could hyperdrive out a Charbelcher, drop a Recruiter for cheap and then combo their opponent out. Boom, done. It was fast and it was nearly impossible to interact with, once the Recruiter had resolved.
Dwarven Recruiter has no such restrictions.
So what if things looked...different.
1 Goblin Charbelcher
1 Akroma's Memorial
4 Magda, Brazen Outlaw
4 Dwarven Recruiter
4 Dwarven Miner
3 Dwarven Grunt
3 Bloodfire Dwarf
7 Seven Dwarves
1 Torbran, Thane of Red Fell
4 Dwarven Bloodboiler
1 Spark Mage
4 Incinerate
4 Spikefield Hazard
19 Mountain
Is it slower than the Goblin Recruiter deck? Yes, of course. But can it magically delicious out a win? Maybe!
Now, this clearly isn't the same kind of deck as the Dwarves and Taxes one I was inspired by-there isn't the same kind of board control. But what I'm hoping is that what it lacks there Inferno 2.0 can make up for in just killing the opponent. Having an aggro deck that can just fetch a Charbelcher, play Dwarven Recruiter and win the game is a sweet idea.
(The second thing you need to know is that this post was written pre-Adventures in the Forgotten Realms was fully spoiled).
There is also a little metagaming going on as well: Since Kaladesh, there has been a marked increase in the number of dwarves being printed. Kaldheim reinforced the classic mythical tribe and with Adventures in the Forgotten Realms being a D&D inspired set, I am taking a guess that there will be more dwarves in the near future.
This means that there's potentially better dwarves coming to replace...let's call them 'adequate' one drops like Dwarven Grunt, Spark Mage, or Bloodfire Dwarf. Those aren't terrible for what they are, with Bloodfire Dwarf in particular being useful against smaller rush decks but they aren't rockstars.
So I'm playing my odds a little bit, too, hoping that the next set will bring one drops that might improve the creature base.
No comments:
Post a Comment