I went with a new deck for Legacy nights last Friday and...well, here's how it went.
Round 1 vs John on UR Delver
And for a bit, I was…but eventually Delvers came down, Lightning Bolt did its thing and I regretted having Anointed Peacekeeper instead of Elite Spellbinder.
Staring down a Murktide Regent (even after I Flickerwisp’d it) and two Delvers meant I was out. No removal to be found and their ability to churn through their deck for answers got me.
Game 2: A slower start but I got a turn 2 Thalia and was able to untap with it. I even managed to save it from Lightning Bold with an Undying Evil!
But this was not to last. He ground through the taxation and I couldn’t produce much pressure. My Mother of Runes was just not doing much here and I eventually fell to a Delver and two DRCs.
Rd 2 vs Trevor on U Affinity
Game 1: Starting on Thalia then Anointed Peacekeeper then kicked Tourach meant I got an advantage he couldn’t overcome.
Sideboarded in 4 Abolish that I wouldn't ever see.
Game 2: He used Urza’s Saga to make tokens and fetch Shadowspear. I was able to Solitude one for an attack but never saw another piece of removal. I conceded when facing 28 attacking power.
Game 3: Thought I had a solid start with a Toruach into Thalia. A Karn arrived and while I was able to attack it to 1, the constructs began to show up and shortly after that, the Liquimetal Coating arrived, leading to a Mycosynth Lattice and I conceded.
Match 3 vs Mike on Red prison
Game 1: The prison elements came out-chalice on zero, Trinisphere, and shortly after that, Goblin Rabblemaster. But I was able to weather it with a Thalia and an Anointed Peacekeeper, then a hard cast Solitude. At 7 life, I cast a was able to use a Flickerwisp to start taking away his tokens and whittle at his life total until I won.
Game 2: I’d sideboarded in the 4 Abolish and two Plague Engineers. Once again, a great start from Mike, with a early Trinisphere. But I cast an Engineer on Goblin on turn 3, which kept his creatures off the board, followed by a kicked Tourach which eliminated his sideboard card, FIrey Confluence. After that, I was able to keep the pressure up until I won.
Round 4 vs Jack on W Hammertime
Game 1: Well, I got run over by a heavily equipped Ornithopter.
Game 2: brought in 2 Plague Engineers and 4 Abolish. We traded back and forth for a bit but I made a critical error when I had mana untapped to Ephemerate my Grief, and didn’t do it in response to a Swords.
I kinda started to tilt after that, thinking more about the mistake and less about the task at hand, and couldn’t pull things together. Eventually, I ran out of threats and he got a second Urza’s Saga (I’d Abolished the first) and that was that.
Sigh.
Here's the deck:
Creature
4 Grief
4 Solitude
4 Thalia, Guardian of Thraben
3 Anointed Peacekeeper
3 Tourach, Dread Cantor
2 Flickerwisp
Instant
2 Feign Death
3 Undying Evil
3 Ephemerate
2 Sudden Edict
3 Anguished Unmaking
Land
3 Plains
3 Swamp
2 Phyrexian Tower
4 Scrubland
4 Marsh Flats
3 Godless Shrine
1 Volrath's Stronghold
Sorcery
2 Exhume
3 Duress
1 Emeria's Call
1 Agadeem's Awakening
// Sideboard
2 Plague Engineer
4 Faerie Macabre
3 Mother of Runes
4 Abolish
2 Hymn to Tourach
// 2 Land
SB: 1 Agadeem, the Undercrypt
SB: 1 Emeria, Shattered Skyclave
Matt had suggested the Mother of Runes but they didn't do much work for me. I had had Serenity in before Abolish but I removed it thinking I would never get to play it under any deck using Chalice of the Void. I also avoided cards like Loran of the Third Path because I thought people would be metagaming for Initiative decks and using cards like Torpor Orb to blank them.
Turns out, nobody cares about the Initiative decks. At least, not yet. So the sideboard needs some tweaking and the manabase could possibly use Wasteland and/or Silent Clearing. But, it's a start.
I think I'm going to take next week off; there's been a lot of writing through the holidays and I could use a break! See y'all on the 17th.
No comments:
Post a Comment