I haven't touched this deck since Urea's Block and it shows, right?
2 Skull of Orm
3 Smokestack
3 Chimeric Sphere2 Opal Acrolith
1 Opal Archangel
2 Opal Champion
2 Opal Gargoyle
1 Opal Titan
1 Lurking Evil
2 Lurking Skirge
4 Tainted Aether3 Mortify
4 Dark Ritual3 Tainted Field
1 Serra's Sanctum
7 Plains
9 Swamp
4 Godless Shrine2 Wrath of God
4 Vindicate
A very old notion for a control deck, this one wanted to use removal coupled with creatures that weren't always creatures to overwhelm the opponent. Sweep the board with Wrath of God, use Vindicate and Mortify to take out everything else
The trick is that a card like Opal Acrolith needs my opponent to do something for me to get a win condition. That might work in a Limited environment, especially when the card works with the others around it. In an environment with a bigger card pool, those necessities can leave me cold.
Then with cards like Lurking Evil, I could end up paying a ton of life for a sizable creature with evasion-but no protection. It can be chumped by the smaller fliers out there, and eaten alive by not just removal, but cards like Murktide Reagent.
So let's let it go.
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