OK, I just need to admit that I did this one for the name. Can you blame me though?
4 Kami of False Hope
4 Slith Firewalker
4 Slith Ascendant
3 Kor Sanctifiers
3 Firemane Avenger
2 Guardian Seraph
1 Kazuul, Tyrant of the Cliffs
2 Precinct Captain
2 Odric, Master Tactician
2 Bedlam
4 Intimidation Bolt
3 Brimstone Volley
2 Order // Chaos
8 Mountain
8 Plains
3 Wind-Scarred Crag
4 Furycalm Snarl
Obviously, the big problem here is that the central concept-Make your creatures unblockable and huge-is simply worse than: play good creatures and stomp over theirs. Bedlam is a really neat card that costs too much.
And there's so much that can be done with these other cards-from the lands to Guardian Seraph, that I'll let this one pass.