After the changes made, things feel better. Not great, but better.
I lost two matches because in one case I couldn't find my removal and in the second, the rules pulled a gotcha on me.
Noetic Scales is good, y'all. I managed a near one-sided Wrath of God-leaving behind a lonely Springheart Nantuko that had been bestowed on another creature. At three life, I was easily dispatched. Of note: I drew one removal spell in the meantime, a Dead/Gone. Four Geth's Verdicts added but all went hiding in that game.
In my second matchup, I realized the Glory of Cool Things element that was plaguing the deck: Gibbering Descent. I'm trying to madness this card out without any real madness enabler cards. Sure: Anvil of Bogardan helps but that's one card. Then I pay four mana to put the Descent into play and do what exactly? Get one point of damage in per turn?
Yikes.
I thought about The Long Reach of Night and that may work better. Bandit's Talent was also something I thought about but I feel like the payoff might not be very consistent. I want to bounce cards to my opponent's hand AND I want to make them discard. These things aren't humming along together.
Master of Cruelties is still worth considering though, so maybe a one of-fun of, along with two Long Reach?
Let's find out.
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