We got a new game mode for Marvel Snap: Sanctum Showdown. After putting in just under a week into it and getting what I wanted, here's my takeaway.
It's fine.
The new take on the game is an interesting one, where locations matter for points and the game doesn't end on turn 6-but rather the first player to 16 points.
It's also a bit grindy, as you need a "scroll" to enter and while if you win you keep your scroll, if you lose there goes your scroll. And with scrolls being handed out at what feels like a paltry 2 per 8 hours losing feels like a pretty big punishment.
That said, if you remember to play for points, it doesn't seem to be too restrictive. And since you take points with you, win OR lose, players want to exploit the system for points.
So the gameplay mode does change things up in interesting ways. And I firmly believe that if you play it smartly and with some consistency, you'll get the three new cards, no problem.
But the grind IS a thing and the gameplay doesn't change things up quite enough; the best deck to be running was quickly discovered (Bully move, then Guardians) and a meta that is solved is rarely a good one.
To the devs' credit; they nerfed things so Bully move couldn't wreck the day and Guardians has counterplay.
Which is why I run this:
It's been a fun deck to play, with some surprising wins! It can struggle when locations add cards, like Central Park, but all in all I am having a good time with it.
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