Showing posts with label boardgames. Show all posts
Showing posts with label boardgames. Show all posts

Tuesday, March 25, 2025

Disco Candybar

 A friend of mine is detailing the work he's doing on a boardgame here

If you ever wanted a peek behind the curtain to see how games get made, you might find this interesting! Sean is a veteran designer and has worked on a lot of different things. 

Full disclosure; Sean's a friend and I've even been part of playtest groups for games he's designed or been a part of designing. 



Tuesday, October 15, 2024

Wargaming

This is an absolutely fascinating video that a friend sent me on the games that governments are using to iterate on warfare. 

I can't say it's the most soothing video. But it is engaging and thought provoking. 

I think it's particularly important to talk about now, while the influence of gamers can be felt, while boardgames are possibly their most popular state ever in the popular culture. As with any media, being aware of how we might be manipulated helps us determine the messages that we are being sent-and the appropriateness of them. Who is behind these ideas? Deciding how serious gaming can be used-as the tool that it has clearly become-feels important.

At the very least, we should give these ideas some attention.

Tuesday, May 28, 2024

Tales from the Radlands

 While I was away, I got to play a LOT of Radlands

This was a game that I'd owned for a long time but just hadn't found a way to bring it to the table.

Boy, I'm glad I got a chance to do that! I had a great time playing  Radlands all weekend with my friend Sara-and she did too.

The gameplay is deceptively simple, and Radlands gets a lot of mileage out of a small box of cards and chits. 

That said, if you're interested in the game, I have found the playmats that come with the deluxe version to be incredibly helpful both in playing the game and in learning it. The game functions perfectly well without them, but the playmat is both colorful and well designed to help players figure out what to do.

I can't wait to play more of it & I hope I get to teach someone else how to play!

Update: I did get to teach someone else how to play! And my supposition that the playmats would be helpful was borne out well. This is a very solid, fun game to play that manages to do a lot with not very much in the way of fiddly bits. 


Thursday, May 5, 2022

Playtester

One thing that I've been doing for the past year and some has finally been announced!

Introducing, to those of you who haven't heard about it, Disney Sorcerer's Arena: Epic Alliances

Full disclosure: I know the designer of this game-he's a friend who's I met via Magic and I'm super proud of the work he's done here.

I was a playtester on this game, and am happy to say that I helped because I think this is a pretty solid game. I'd put it on the medium-complexity side, but it's got a great on-ramp to learning it. So even if you're just excited about seeing Disney characters duke it out, there's a way for you to step into this game and learn it at a pace that you like. 

It's coming out soon, and I'm looking forward to owning my own copy and showing it off to people, because this one has a lot going for it.

Plus, it's been a fascinating window into how games get made. For non-disclosure reasons, I won't be getting into that. The team at the OP will talk about it when the opportunity presents itself, I'm sure. I will say that it has been an absolute treat to see the DSA:EA evolve over time and become a better, more refined, and more fun game. 


Tuesday, November 2, 2021

Betrayal: Legacy Debrief

 

Betrayal: Legacy setup
In October of 2018, I wrangled four people together to start on a campaign of Betrayal: Legacy. It was a challenge to get four other adults to commit to something like this, but I'm happy to say that there were people who wanted to do it! 

I was going to keep the demands on their time minimal-once a month- and we found a fine place to meet for long enough to get a game in. Wrangling five adults to do something seemed feasible...

It is fair to say that things didn't go as I planned, or even hoped.

One player dropped, deciding the game wasn't for them. I recruited another! The place we were playing at closed down. We moved locations!

And in February of 2020, we played our penultimate game of Betrayal: Legacy. We were so close! Next month was to be the final showdown. 

It is fair to say that things didn't go as I planned, or even hoped.

The pandemic prevented gatherings. Life went on, in the way that it did. One friend moved out of the state, another out of the city, a third just to the outskirts. Still the box of Betrayal sat in my room, a book unfinished. I was in a bummer of a position: there were no ordinary games to play of Betrayal-there were no games at all, really, but we were near the end of a campaign! 

There's no good way to invite up to four people who've never seen the movie, just to watch the last 10 minutes of Jaws with you, is there? 

Betrayal: Legacy ending
So, on Halloween of 2021, I laid out all the characters, and decided I would play them all myself. 

That felt weird, but I was tired of waiting for the movie to end, and knowing there really wasn't a way to do it unless I knuckled down and did it alone. 

I can't say I did it well. Betrayal has a lot of moving parts and when there were five of us, we weren't always keeping track of them. Still, I did my best and I had dice to keep me honest: nothing says "you have to accept random bullshit" like the dice in Betrayal, which have been described "the most dickheaded dice in gaming". I undoubtedly flubbed rules or forgot triggers.  

Fortunately, none of the characters turned traitor, so I didn't have to engage in the mental exercise of playing against myself. 

Unfortunately, I lost one of my biggest benefits early, and hadn't explored much of the environment. My characters were underpowered, a little unprepared and frankly, Betrayal Legacy kinda wants all its characters to die...which it damn near did.

In the end though-literally the last roll of the last character before what would be certain death at the hands of thralls-I was able to persevere. 

Five went in. One came out. 

Not unlike my experience. 

Then it was over. Unlike many Legacy games, Betrayal has a free play mode that can be enjoyed after the campaign is over. That's partly why I bought it. 

But as I read the last entry in the Bleak Journal, the last card in the Purgatory deck and realized that the game was asking me to destroy its final, undiscovered pieces...I felt weird. 

Lonely, really. I won, but there wasn't anyone to share that with. If I'd lost, that would've been OK, too-at least there's still a story to tell. Hell, if I'd lost at least feeling bad would've made more sense. 

But I didn't exactly do either of those things. I just finished. As though I'd completed a test. There wasn't a sense of anything but solitude.

At the same time: the things that brought this game into my circle have moved on and the world has definitely tilted since I started it. To hold onto this artifact and never let it go or change would be its own kind of madness. 

The last instruction that Betrayal: Legacy gives is to destroy the Bleak Journal itself, and while it is against my nature to destroy a book, perhaps the only way I can accept the transient nature of this experience is to commit to it. Anyone else who played this game had a different experience and that's the point. To go rooting around to find out all the things that coulda, woulda, shoulda is just an exercise in stalling the acceptance of what is

That isn't to say there wouldn't be a benefit to studying the journal to see how gameplay mechanics worked! However, that isn't what my motive would be.

So it's done now, and the secrets it holds stay with it. I'll put the game is put into the closet and remember that it was pretty neat, while it lasted. 

Tuesday, May 15, 2018

The Loneliness of the Long Distance Gamer

The source for my 'clever' play on words can be found here. What can I tell you? It seemed like a fun title when I woke up this morning...

7th Continent
This is a boardstate of 7th Continent, a boardgame I recently picked up. I backed this on Kickstarter last year because it came highly recommended from a friend and it had a solo mode. I don't have a regular board gaming group so it was important that I be able to just play this game. Otherwise, I'd've just blown $250 on...nothing.

So here I am, playing the game alone. Actually, I want to be clear about this: I am teaching myself to play. This picture is from my very first game!

And on the upside, learning how to play by myself means that I can make teaching this game an easier experience for other people. Someone has to be the first person to grind through and as a player of Magic, I should just admit that I can appreciate dense rulesets and looking into those rules by myself to figure out how something works.

The downside is that it can feel really lonely. I've realized that I don't mind doing new things if I can do them with someone. It was the upside of learning how to partner dance: even if I screwed up, I didn't have to do it all by myself. The upper upside was that when it went well, there was someone to share it with.

If I wanted to play games all by myself, then I'd just become a championship solitaire player.

So it's challenging for me to do anything by myself-I have plenty of activities that allow me this privilege-and that's in no small part because of the lonely quality. The shame spotlight that comes if/when I find out I've been doing it wrong, well, that's just a bonus.

Ain't brains weird? Even if nobody is around to see me make the mistake, it still feels bad. Instead of 'oh, well that's no big deal because it's easy to fix!'.

As a final note: I lost my first game of 7th Continent. Which was OK! Next time I'll do better. I hope to be able to teach someone else soon!