My first run with One By One had me playing the deck without making changes. Against a token deck Noah was piloting, I did pretty well, and Martyr of Ashes actually had a relevant ability. But against a blue deck he has running Chasm Skulker, I couldn't get enough traction to win.
I began to notice a trend; in games where I experienced mana flood, I lost. Which is a really, really strange thing to experience because this deck only has 17 lands! That any kind of mana flood should happen seems impossible but it was happening.
Cutting more lands really isn't an option. I already have opening hands that I have to mulligan because there will be only one land: Boros Garrison. One thing about really good decks is that they often provide really good opening hands and One By One can do that but I'm unwilling to risk going down further on mana just to avoid the occasional flood.
Noah had a very good suggestion though; Banisher Priest. I was originally thinking Fiend Hunter, but the aggressive nature of 1x1 means that I want the extra point of power.
So I tweaked the deck:
- Martyr of Ashes
- Weathered Wayfarer
+2 Banisher Priest
+2 Boros Reckoner (this was a Good Idea)
+1 Vexing Devil
+1 Frontline Medic.
I wanted to keep the CMC of my additions low but Boros Reckoner was too solid of a card to pass up. Vexing Devil offers me either a hasted creature (which is great) or four damage.
Things...didn't quite happen the way I hoped.
Lauriel and I went a match against her Modern B/W tokens deck. I once again found myself flooded for mana and without enough removal. Frontline Medic, as good a creature as it is, was a 'win more' effort.
My games against stonethorn were a little better; Ashling's Prerogative is handy against Stoneforge Mystic, and against his Tron build, I was able to create enough early pressure to win in the midgame.
But there was still something wrong. Paging through my deck it finally stuck out at me: Retribution of the Meek.
I really like this card and in today's Magic scene, it feels like it would be incredibly powerful. Yet, it's a card for when everything else has gone wrong. I already have a solution for when things have gone wrong: Proclamation of Rebirth.
So I needed something else, because I was finding that Retribution of the Meek was sitting dead in my hand. The only card I can really allow that clause on is second copies of Ashling's Prerogative.
So I finally cut them and added in three Boros Charm. These proved to be pretty useful in my games against Matt's RBG Legacy homebrew.The games were close but I was able to pull them out thanks to the existence of Boros Charm and Sonic Burst. Direct damage is a pretty nasty deal.
For now, I feel like this deck is in a pretty good place. I'll leave a decklist for the history books but I've also been tickled by a thought, recently: What if this was Red/Black?
Black has efficient removal and a great deal of aggressive creatures at both the one and three spot that would suck without haste but with it? They could be scary. White/Red seem to want to share haste in their creatures-Skyknight Legionnaire is a decent example- Red/Black not so much.
Of course, I may end up with a worse deck, having bad black creatures when I don't have a Prerogative out.
And there are some cards in Magic Origins that might be worth considering, like Goblin Glory Chaser or Bonded Construct. Heck, there might even be a place for some of the Soulbond cards from Avacyn Restored. Something should probably replace Orchish Conscripts...
This is a blog about the Magic the Gathering decks I make, the games I play and the general thoughts I have about the game...and occasionally other stuff but hopefully only as it relates to play.
Tuesday, June 30, 2015
Thursday, June 25, 2015
One By One: Notes
I did this with Monster Man and it helped give me a handle on what I should with that deck. Since I was gone for a week, I didn't have much opportunity to play but I did have some time to do some goldfishing while I was in the airport. There isn't much; being brainfried and trying to goldfish seems like a good combo but it really isn't so great for writing.
So here it is:
So here it is:
Weathered Wayfarer and Martyr of Ashes don't really do much for me. Martyr is a solid enough card but it needs to be maximized. Wayfarer gets land but so what?Now, despite acknowledging the weaknesses, I'm going to get a few matches in as is so I can confirm against an actual opponent if I'm on the right path but those are my ideas for now.
Need more white creatures with 2< and 1cmc.
Also; mana fixing. More of that. The insertion of RW lands so I can reliably play Glorious Anthem or Pianna is a necessity. Miiight be worth replacing Anthem with Curse but I am not sure yet.
Removal is a question for this reason, along with the Proclamation of Rebirth--I don't know how useful or needed these are until I see them.
Tuesday, June 9, 2015
One By One
I'm going to New York for six days to attend a wedding and that won't leave a lot of time for playing Magic. However, this is the deck that I'll be thinking about while I'm there:
The original concept had me picking creatures that only had a converted mana cost of one. It was the song lyric that inspired it and it was a pretty cool deckbuilding restriction. But it's a little too limiting so I expanded the list to include CMCs of three so I would have flexibility. Also; a chance to win.
There's some pretty cool creatures there though: I've always thought that the Laccolith beasts were underused in Red, Pianna is awesome, there's a neat combo between Sonic Burst and Proclamation of Rebirth to help mitigate the discard drawback.
This deck may benefit from the Battalion mechanic in Return to Ravnica, so that will be something I'll be pondering while I'm away. Martyr of Ashes especially feels like a card that's a solution in search of a problem and that's not what this deck wants to do; those slots are definitely up for grabs.
There will be some time to have think about it in the next few days and maybe even test it a bit. I hope to get posting again on the 18th although it might be time for Magic: Origins discussion first. And Origins as the last core set looks to be very exciting! I'm looking forward to it.
2 Glorious Anthem"What would happen," I said, "if I made a deck around Ashling's Prerogative?" For some reason, I especially love that there is reminder text that tells players that "zero is even".
4 Ashling's Prerogative
3 Retribution of the Meek
3 Proclamation of Rebirth
4 Sonic Burst
3 Martyr of Ashes
2 Orcish Conscripts
4 Mosquito Guard
4 Laccolith Whelp
2 Pianna, Nomad Captain
3 Weathered Wayfarer
4 Boros Recruit
2 Hell's Thunder
3 Goblin Guide
5 Mountain
5 Plains
1 Battlefield Forge
4 Rugged Prairie
2 Boros Garrison
The original concept had me picking creatures that only had a converted mana cost of one. It was the song lyric that inspired it and it was a pretty cool deckbuilding restriction. But it's a little too limiting so I expanded the list to include CMCs of three so I would have flexibility. Also; a chance to win.
There's some pretty cool creatures there though: I've always thought that the Laccolith beasts were underused in Red, Pianna is awesome, there's a neat combo between Sonic Burst and Proclamation of Rebirth to help mitigate the discard drawback.
This deck may benefit from the Battalion mechanic in Return to Ravnica, so that will be something I'll be pondering while I'm away. Martyr of Ashes especially feels like a card that's a solution in search of a problem and that's not what this deck wants to do; those slots are definitely up for grabs.
There will be some time to have think about it in the next few days and maybe even test it a bit. I hope to get posting again on the 18th although it might be time for Magic: Origins discussion first. And Origins as the last core set looks to be very exciting! I'm looking forward to it.
Thursday, June 4, 2015
The Realest of the Real
Fuz hit me with a tribal spirits deck that sent Monster Man scrambling, until I activated Recurring Nightmare and realized I had forgotten to update my list with Massacre Wurm. That was grumbly.
I played the match out anyway but the fact of the matter is, I have trouble with swarms and fliers. Wall of Roots is meant to help with the swarms problem, as would Satyr Wayfinder, but the flying part? Not so much.
Of course the games afterward were a different story, as you can see below. Turns out, Massacre Wurm is bad for tiny creatures.
This was also a matchup where I was testing Sidisi, Undead Viser and I felt fairly underwhelmed by the card. Fuz was similarly unimpressed and while we didn't have much more in the way of ideas beyond: fourth Recurring Nightmare or a second Body Snatcher, they did seem marginally better. More testing should be done with Sidisi but I'm not too hopeful.
Which is a bummer, because I was really hoping Sidisi could serve as that all-purpose tool. It doesn't seem to be paying off just yet but I'm not giving up on it just yet.
I'm in a very nitpicky stage with Monster Man right now. Yes, Carrion Beetles could be Withered Wretch. Is it worth keeping Wickerbough Elder when Acidic Slime does what I need it to do? So many little decisions and tweaks to make in a deck that is supposed to provide an answer to everything. I need to let go of the idea of doing everything and remember to focus on doing one thing.
I played the match out anyway but the fact of the matter is, I have trouble with swarms and fliers. Wall of Roots is meant to help with the swarms problem, as would Satyr Wayfinder, but the flying part? Not so much.
Of course the games afterward were a different story, as you can see below. Turns out, Massacre Wurm is bad for tiny creatures.
This was also a matchup where I was testing Sidisi, Undead Viser and I felt fairly underwhelmed by the card. Fuz was similarly unimpressed and while we didn't have much more in the way of ideas beyond: fourth Recurring Nightmare or a second Body Snatcher, they did seem marginally better. More testing should be done with Sidisi but I'm not too hopeful.
Which is a bummer, because I was really hoping Sidisi could serve as that all-purpose tool. It doesn't seem to be paying off just yet but I'm not giving up on it just yet.
I'm in a very nitpicky stage with Monster Man right now. Yes, Carrion Beetles could be Withered Wretch. Is it worth keeping Wickerbough Elder when Acidic Slime does what I need it to do? So many little decisions and tweaks to make in a deck that is supposed to provide an answer to everything. I need to let go of the idea of doing everything and remember to focus on doing one thing.
Tuesday, June 2, 2015
A Little Comedy
I came across this blog via the Magic subreddit and as a player and someone who respects language, it's a gleeful website to read.
It also reminds me-and should remind anyone who reads it-how difficult Magic design really is. All of these designs go wrong in some manner and many of them are pretty basic; spelling, templating issues. Others are just power fantasies in card form, disregarding game balance and any of the subtleties that make Magic work in order for that player to have the kind of experience they feel they should have.
To actually serve the game and the three biggest formats it has right now, Standard, Draft and Commander, a whole lot of creation and refining to cards has to be done. While it's amusing to see people flail making their own Magic cards, it's obvious to me that actually making a game that is still vibrant and worth your time after 20 years takes a great deal of skill.
It also reminds me-and should remind anyone who reads it-how difficult Magic design really is. All of these designs go wrong in some manner and many of them are pretty basic; spelling, templating issues. Others are just power fantasies in card form, disregarding game balance and any of the subtleties that make Magic work in order for that player to have the kind of experience they feel they should have.
To actually serve the game and the three biggest formats it has right now, Standard, Draft and Commander, a whole lot of creation and refining to cards has to be done. While it's amusing to see people flail making their own Magic cards, it's obvious to me that actually making a game that is still vibrant and worth your time after 20 years takes a great deal of skill.
Thursday, May 28, 2015
The Inscrutable, The Irrefutable
I was playing against Noah's URW Myth Realized deck in the photo and that evening held some good lessons for me.
Body Snatcher is pretty good. Surprisingly so. Four Satyr Wayfinders has been great so far but more testing is likely needed.
The other matches I played against Noah had me wanting a second Nekrataal, especially after I milled one to a Satyr Wayfinder.
I looked for awhile and settled on Massacre Wurm, at least for now.
The 'died' triggers aren't what I'm looking for though. They are, strange to say it, too fair. Getting a 4/4 flier for six mana in green isn't bad but without a way to reliably destroy it when I want to, it doesn't make the board impact I need. The only way I have to trigger that ability is through Recurring Nightmare.
This is a crux of one of my biggest fears about Monster Man and decks like it-combo decks that use color specific pieces. What do I do if the combo doesn't show up? Or if Recurring Nightmare gets countered? If all I have is the ability to dump creatures I cannot cast into my graveyard, then I don't have a very effective deck.
This is why I've tried to keep my creatures in black and green as opposed to branching out. I want to be able to run my deck until I can regain my combo and create an advantage again.
I've been thinking about ways to make the deck more consistent and the acquisition of another Recurring Nightmare is definitely a thought and one I should act on. The other possibility that's coming to mind is getting a Sidisi, Undead Vizer. Just one for extra tutoring action but that could be huge. I have a plethora of creatures to sacrifice-Wall of Roots, Elvish Visionary, Ravenous Rats and Satyr Wayfinder are bound to exist by turn five-and this might even be a reason to add in the Destructor Dragon. Also, it would be a way to find a Recurring Nightmare, which is something no other creature offers.
Body Snatcher is pretty good. Surprisingly so. Four Satyr Wayfinders has been great so far but more testing is likely needed.
The other matches I played against Noah had me wanting a second Nekrataal, especially after I milled one to a Satyr Wayfinder.
I looked for awhile and settled on Massacre Wurm, at least for now.
The 'died' triggers aren't what I'm looking for though. They are, strange to say it, too fair. Getting a 4/4 flier for six mana in green isn't bad but without a way to reliably destroy it when I want to, it doesn't make the board impact I need. The only way I have to trigger that ability is through Recurring Nightmare.
This is a crux of one of my biggest fears about Monster Man and decks like it-combo decks that use color specific pieces. What do I do if the combo doesn't show up? Or if Recurring Nightmare gets countered? If all I have is the ability to dump creatures I cannot cast into my graveyard, then I don't have a very effective deck.
This is why I've tried to keep my creatures in black and green as opposed to branching out. I want to be able to run my deck until I can regain my combo and create an advantage again.
I've been thinking about ways to make the deck more consistent and the acquisition of another Recurring Nightmare is definitely a thought and one I should act on. The other possibility that's coming to mind is getting a Sidisi, Undead Vizer. Just one for extra tutoring action but that could be huge. I have a plethora of creatures to sacrifice-Wall of Roots, Elvish Visionary, Ravenous Rats and Satyr Wayfinder are bound to exist by turn five-and this might even be a reason to add in the Destructor Dragon. Also, it would be a way to find a Recurring Nightmare, which is something no other creature offers.
Tuesday, May 26, 2015
He Has A Master Plan
I had an opportunity to playtest Monster Man a few times by myself, just to get a hang of the deck again. I took some notes so I could remember how to adapt the deck later (I was in the pub while testing) and I thought I'd share those notes.
1) Remember your triggers. Squee should've come back 2x in that last game.
2) Need another way to get creatures from GY or hand into play. Purchase another Recurring Nightmare, but also...
3) Why Skullbriar? I don't have a way to grow it into a threat. It has interesting synergies with the graveyard recursion, for sure. But let's say I can cast it on turn 3; swing for 1. So what? It's just as vulnerable to anti-GY strategies and I'd rather have this as a 3/3 in the Liege deck (King of the Rotten, which I haven't written about yet), I think.
4) Could probably use another Vengevine. Damnit. (Because Vengevines are expensive).
5) Card draw from Elvish Visionaries is good. Discard from Rats is good. Black Cat?
5a) Black Cat = dies. Look for g/b triggers on 'dies'.
6) Eidolon of Blossoms is kinda silly. It has one interaction in the entire deck. This is a graveyard deck, not an enchantment one. I reload better with Satyr Wayfinder.
7) Yavimaya Ants is the glory of cool things BUT I am keeping it in the deck. 5/1 trampling hasted dudes don't suck. Along those lines: Deathmist Raptor? (A search puts Deathmist Raptor at $24 a pop. No.)
8) How do I recover from board wipe? See point 5a to research. Anger of the Gods-or any exile removal is especially bad.
After some tweaking and research, here's what I came up with.
Point 1 just means practice. Point 2 was made for Body Snatcher. 3 = no more Skullbriar. Made room for another Wayfinder. Point 4 is under consideration but damn, Vengevines are nearly $20 a piece and that's a lot. 5 and 5a: Black Cat has been removed and after the search I have done, I do not see a satisfying 'dies' trigger. Blood Artist and Blood Artist and Brindle Shoat both show promise but I'm wary. Destructor Dragon could be an excellent thing since Planeswalkers are here and finding a viable threat against them is important, and it's not a bad card by itself.
To number 6, I have removed Eidolon for another Wayfinder. Point 7 stands; I like my Yavimaya Ants. As for point 8, I may just have to play smart, practice and hope for the best. Global removal is always problematic for creature oriented decks and if I can force the removal without having to abandon all the threats in my hand then it the global removal won't matter, I can still keep the pressure on. It's easier said than done but this is why I should practice.
1) Remember your triggers. Squee should've come back 2x in that last game.
2) Need another way to get creatures from GY or hand into play. Purchase another Recurring Nightmare, but also...
3) Why Skullbriar? I don't have a way to grow it into a threat. It has interesting synergies with the graveyard recursion, for sure. But let's say I can cast it on turn 3; swing for 1. So what? It's just as vulnerable to anti-GY strategies and I'd rather have this as a 3/3 in the Liege deck (King of the Rotten, which I haven't written about yet), I think.
4) Could probably use another Vengevine. Damnit. (Because Vengevines are expensive).
5) Card draw from Elvish Visionaries is good. Discard from Rats is good. Black Cat?
5a) Black Cat = dies. Look for g/b triggers on 'dies'.
6) Eidolon of Blossoms is kinda silly. It has one interaction in the entire deck. This is a graveyard deck, not an enchantment one. I reload better with Satyr Wayfinder.
7) Yavimaya Ants is the glory of cool things BUT I am keeping it in the deck. 5/1 trampling hasted dudes don't suck. Along those lines: Deathmist Raptor? (A search puts Deathmist Raptor at $24 a pop. No.)
8) How do I recover from board wipe? See point 5a to research. Anger of the Gods-or any exile removal is especially bad.
After some tweaking and research, here's what I came up with.
Point 1 just means practice. Point 2 was made for Body Snatcher. 3 = no more Skullbriar. Made room for another Wayfinder. Point 4 is under consideration but damn, Vengevines are nearly $20 a piece and that's a lot. 5 and 5a: Black Cat has been removed and after the search I have done, I do not see a satisfying 'dies' trigger. Blood Artist and Blood Artist and Brindle Shoat both show promise but I'm wary. Destructor Dragon could be an excellent thing since Planeswalkers are here and finding a viable threat against them is important, and it's not a bad card by itself.
To number 6, I have removed Eidolon for another Wayfinder. Point 7 stands; I like my Yavimaya Ants. As for point 8, I may just have to play smart, practice and hope for the best. Global removal is always problematic for creature oriented decks and if I can force the removal without having to abandon all the threats in my hand then it the global removal won't matter, I can still keep the pressure on. It's easier said than done but this is why I should practice.
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