Game one, I had three Propagandas in hand but I only cast one, discarding the others to Oppression, thinking they would give me time to get things going. And while I had Megrim and the Tyranny, no kill condition arrived and he had the mana to swing with both the Guiltfeeder and a Chimeric Orb.
Game two, I had two Tyrannys out and cast Wheel and Deal. "So that's 14?"
"No, 28," I told him.
"Oh, well I'm dead then."
When it works, Tyranny + Wheel is just a monster.
When it works, Tyranny + Wheel is just a monster.
Game three I let a Wheel and Deal go to Oppression instead of a Demolish. My reasoning was: my opponent had just Dark Ritualed out the Oppression, I can use Demolish on his only source of White if he doesn't draw a land or on a Chimeric Sphere if he does.
But...instead the lands get drawn, I don't use Demolish and then when casting the Tyranny, I let Disintegrate go to the bin instead of the Demolish because I wasn't sure I'd get the mana to cast Disintegrate if Guiltfeeder got up anyway.
But Guiltfeeder did come up and I did get to five mana. I died with Tyranny, Propaganda and Megrim on the board, having let go of the two cards that could have saved me or won the game.
Practice. Also; play like you're going to win. I know the Guiltfeeder is the primary win condition and know my opponent wants to play the feeder so keeping Disintegrate is going to be the better choice, most of the time. There's a difference between playing in the now and being confident my deck will give me the cards I need and trying to project future plays without that confidence.
Another game had me against a mill strategy; both of us dumped our Propagandas pretty early because neither of us had creatures that were going to attack. However, my 'you lose life' strategy trumped his 'I prevent damage' strategy. This had to do with two factors: first, Megrim vs Anvil of Bogardan and Crumbling Sanctuary. When I'm removing 4 or more cards per turn, including the stuff that might let him shuffle his graveyard back into his library, it starts to add up, fast.
Second: Crumbling Sanctuary vs Phyrexian Tyranny. There's a weird logic here so bear with me: Damage causes loss of life, but loss of life is not necessarily damage. So I'm getting damage through with the Tyranny despite the Sanctuary.
Still, I won that matchup 2-0 as well, because my deck worked faster than his, in a situation where neither deck wanted to interact with each other.
Finally, I played a match that I didn't take much notes on but remember seeing Propaganda and a Powder Keg but not getting any action after that. My opponent simply paid the 2 mana a turn and swung and I couldn't do anything about it.
So the changes to Killed By Killers is going to involve -2 Powder Keg and +1 Well of Discovery (for consistency) and +1 Kaervek's Torch, for the same reason as the Well. Knowing what you're going to get and that you're going to get it is a big deal in Magic, so upping the odds is always a positive.
Another game had me against a mill strategy; both of us dumped our Propagandas pretty early because neither of us had creatures that were going to attack. However, my 'you lose life' strategy trumped his 'I prevent damage' strategy. This had to do with two factors: first, Megrim vs Anvil of Bogardan and Crumbling Sanctuary. When I'm removing 4 or more cards per turn, including the stuff that might let him shuffle his graveyard back into his library, it starts to add up, fast.
Second: Crumbling Sanctuary vs Phyrexian Tyranny. There's a weird logic here so bear with me: Damage causes loss of life, but loss of life is not necessarily damage. So I'm getting damage through with the Tyranny despite the Sanctuary.
Still, I won that matchup 2-0 as well, because my deck worked faster than his, in a situation where neither deck wanted to interact with each other.
Finally, I played a match that I didn't take much notes on but remember seeing Propaganda and a Powder Keg but not getting any action after that. My opponent simply paid the 2 mana a turn and swung and I couldn't do anything about it.
So the changes to Killed By Killers is going to involve -2 Powder Keg and +1 Well of Discovery (for consistency) and +1 Kaervek's Torch, for the same reason as the Well. Knowing what you're going to get and that you're going to get it is a big deal in Magic, so upping the odds is always a positive.
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