Brion Stoutarm Springjack Knight Aven Mindcensor Blade of the Sixth Pride Blood Knight Detritivore Dust Elemental Dragon Whelp Eron the Relentless Valor Wildfire Emissary Razia, Boros Archangel Sunhome Enforcer Araba Mothrider Hand of Honor Patron of the Akki Silver Knight Jareth, Leonine Titan Flowstone Charger | Goblin Legionnaire Flametongue Kavu Laccolith Grunt Devout Witness Goblin Marshal Crater Hellion Knight of Dawn Soltari Guerrillas Dwarven Berserker Archangel Zhalfirin Crusader Storm Shaman Bloodmark Mentor Belligerent Hatchling Hearthfire Hobgoblin Hobgoblin Dragoon Nobilis of War Kor Sanctifiers Victory's Herald Angelic Overseer |
Artifacts Serrated Arrows Sword of the Paruns Skullclamp | |
Sorceries Fireball Pillage Retribution Spectral Procession Waves of Aggression Alpha Brawl | Enchantments In the Web of War Ghostly Prison Fervor Glory of Warfare Marshal's Anthem |
Instants Lightning Helix Shining Shoal Soulblast Retaliate Orim's Thunder Fault Line Reflect Damage Gorilla War Cry Fire at Will | Lands 16 Plains 16 Mountain Boros Garrison Forbidding Watchtower Shinka, the Bloodsoaked Keep Ghitu Encampment Sunhome, Fortress of the Legion |
Lots of creatures in this one but unusual ones. With Argus giving the kind of boost he does, my goal was to find red creatures with power less than toughness and white creatures with toughness less than power. For those colors, it's usually the other way around.
There's the red and white creatures as well: there's no sense in ignoring a good synergy. I just don't think I have enough red and white creatures to support a whole Commander deck's worth of offense. That might change after Ravnica, but for now things are what they are.
I don't know that there's anything too interesting to talk about here but I can tell you that I think it's a fun deck to play. Let's go with that.
There's the red and white creatures as well: there's no sense in ignoring a good synergy. I just don't think I have enough red and white creatures to support a whole Commander deck's worth of offense. That might change after Ravnica, but for now things are what they are.
I don't know that there's anything too interesting to talk about here but I can tell you that I think it's a fun deck to play. Let's go with that.
no captain's maneuver or rise of the hobogoblins? Powerstone Minefield? :p
ReplyDeleteShh! I won't have anything to talk about next time!
ReplyDelete/laughs