Thursday, May 17, 2012

Commander: Agrus Kos, Wojek Veteran

I built this as my first Commander deck. It definitely represents that kitchen sink kind of design I tend to go for when playing Commander. First: the man himself. Next: the deck.

Brion Stoutarm
 Springjack Knight
 Aven Mindcensor
 Blade of the Sixth Pride
 Blood Knight
 Detritivore
 Dust Elemental
 Dragon Whelp
 Eron the Relentless
 Valor
 Wildfire Emissary
 Razia, Boros Archangel
 Sunhome Enforcer
 Araba Mothrider
 Hand of Honor
 Patron of the Akki
  Silver Knight
 Jareth, Leonine Titan
 Flowstone Charger

Goblin Legionnaire
 Flametongue Kavu
 Laccolith Grunt
 Devout Witness
 Goblin Marshal
Crater Hellion
 Knight of Dawn
 Soltari Guerrillas
 Dwarven Berserker
 Archangel
 Zhalfirin Crusader
 Storm Shaman
 Bloodmark Mentor
 Belligerent Hatchling
 Hearthfire Hobgoblin
 Hobgoblin Dragoon
 Nobilis of War
 Kor Sanctifiers
 Victory's Herald
 Angelic Overseer  
Artifacts
Serrated Arrows
Sword of the Paruns
Skullclamp

Sorceries
Fireball
 Pillage
 Retribution
 Spectral Procession
 Waves of Aggression
Alpha Brawl
Enchantments
 In the Web of War
Ghostly Prison
Fervor
Glory of Warfare
Marshal's Anthem
Instants
Lightning Helix
Shining Shoal
Soulblast
Retaliate
Orim's Thunder
Fault Line
Reflect Damage
Gorilla War Cry
Fire at Will
Lands
16 Plains
16 Mountain
Boros Garrison
Forbidding Watchtower
Shinka, the Bloodsoaked Keep
Ghitu Encampment
Sunhome, Fortress of the Legion


Lots of creatures in this one but unusual ones. With Argus giving the kind of boost he does, my goal was to find red creatures with power less than toughness and white creatures with toughness less than power. For those colors, it's usually the other way around.

There's the red and white creatures as well: there's no sense in ignoring a good synergy. I just don't think I have enough red and white creatures to support a whole Commander deck's worth of offense. That might change after Ravnica, but for now things are what they are.

I don't know that there's anything too interesting to talk about here but I can tell you that I think it's a fun deck to play. Let's go with that.

2 comments:

  1. no captain's maneuver or rise of the hobogoblins? Powerstone Minefield? :p

    ReplyDelete
  2. Shh! I won't have anything to talk about next time!
    /laughs

    ReplyDelete