Tuesday, June 19, 2012


With the last post being about the number of decks I've got, I figured I'd need a filler post between then and the next new decklist. However, instead of filler, I thought it might be cool to go back and play some of the decks I've been working on and provide a little update to them. As an added bonus, I had a chance to meet indigo.rider and play with him and it's always cool to meet new people and play (or make guinea pigs out of for my blog.)

First up, I brought out Operation: Mindcrime. The deck is still in my brain so it seemed like a good idea. indigo's deck was a bit hamstrung-a W/R humans build, stalled by color issues (he had lots of plains but a grip full of red, or mountains but no plains) and I was able to create the advantage I needed to win the games. As an added bonus, the Parasitic Strix was very useful in helping salve the wounds Underground Rivers gave me in the early game.

The second match was with Undisputed Attitude, with the Pyre Zombie additions that indigo had suggested. Unfortunately, though indigo had changed decks to a G/R build, he was similarly plagued by mana issues and my B/R deck is relentless.

In the third matchup, we were joined by a third human (thedrowningman) and I brought out Oak God for giggles. They both knew what I was playing and I simply said; hey, you still have to stop me.

Which is what they did: I was pounded pretty hard, unwilling to use my creatures to survive and give me time to make my combo work. indigo took over the game shortly after my removal, with a funky Blood Artist/Exquisite Blood combo that thedrowningman found difficult to race.

Last night, I went with Rid of You against stonethorn and Merrick and for the first five turns I thought I was boned. My initial hand was mostly keepable; Island, Mountain, Sundial of the Infinite, Crystal Ball Galvanoth. But what I ended up drawing was: Sundial, Crystal Ball, Crystal Ball, Galvanoth. So...yeah. stonethorn is off to the races playing U/G infect and Merrick had a nice Angel deck happening with green to back it up.

I hit my third land (Island) and drop the Crystal Ball, then start Scrying like hell to find anything that will help. Salvation arrives in the form of a second Mountain and a Slagstorm, which wiped the board and gave me time to set up mean things. Merrick killed stonethorn off (he had put her to 9 poison in one turn so he was asking for trouble) and I pulled off the Galvanoth/Sudden Disappearance/Sundial trick and she couldn't recover.

Finally, I went with White Vision Blowout, against a new human, whom I hadn't played before. He was rocking a G/W golem build that in game one got rolling pretty well until I played the Eye of Singularity, killing two 4/4 trampling Golems, giving my flyers time to get through.

Game two, I had pump for my creatures (Yay, Angelic Voices?) but I could not withstand the Golem onslaught. So we're on to game three.

The key play again involved the Eye, when I took out two Sphere of Suns and two Shimmering Grottoes; that set him back on mana far enough that I was able to get out Lin Sivvi and overpopulate the board.

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