Tuesday, October 21, 2014


If the title doesn't tell you enough, lets take a look at my final round:
I have a Swamp that is valiantly confronting and being run over by a Sedge Scorpion and an Akroan Skyguard. The Skyguard was eventually enchanted with a Divine Favor, so in the Swamp's defense, it really wasn't going to stain that creature anyway.

But c'mon, Swamp. Couldn't you have drowned the scorpion at least?

I had mulliganed down to six cards and was confronting a hand with a Swamp and 4 other cards that cost two mana, one black and three red, and one other card that cost three mana.

So I thought: All I need to do is draw one land and I can have board presence and that should give me enough time to get to three. Even if I draw a Swamp, the Child of Night gives me some time! And going down to five cards is such a bad idea; it's so difficult to recover from that.

I knew it would also be difficult to recover from not drawing another land but I figured my odds were good. They weren't.

I want to say the cards were against me but that would only have half the story. It certainly didn't help that of my seven packs, my rares were Overgrown Tomb, Temples of Abandon and Epiphany, Phytotitan, Cracking Doom, Whims of the Fates and Pontiff of Blight. That is some bad beats.

I think I also went awry when I moved away from the cards that were working for me: the ones with Extort triggers. Last week's trip to the realm of R/G was ill advised. I don't know if I could have made W/G/B work, or if I should've stuck with as many control elements as possible but I definitely let my lesser deckbuilding nature get the better of me.

On the upside, League is finally over. I can take my crushing defeats and move on to a new deck!

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