These choices became a lot more interesting, because I can't count on my opponents having slower starts, anymore. Decks have become more refined and better at setting the pace of a game, including the pictured game which was against an opponent who had tweaked her deck to go aggro. I lost the match in a critical decision in game two, when she swung with the whole team and I decided I had to block in case she had a trick.
She didn't and it left me unable to recover. I don't think she had a trick, either. Kudos.
Still, the rest of the time I did well; plenty of removal, mana was almost never a problem and I was able to pull out some convincing wins. Next pack!
Journey Into Nyx
Pull from the Deep
Strength from the Fallen
Temple of EpiphanyYou have got to be kidding. My rare again is completely useless. Temple of Epiphany? Damnit.
Mogis's Warhound might be a solid early play with a pretty big upside in the later game. Magma Spray is worth including too. The black doesn't add anything but Desecration Plague might be a solid sideboard card. Golden Hind has some potential too: Mana ramp doesn't suck. Still, I don't see much to help and GOD does that rare suck.
I am grumpy about that rare.