I played a few games against Fuz, who was piloting a U/R storm deck. Essentially: he wanted to cast cheap spells and then beating down with Storm Entity. I wanted to make him take two damage every time he did that and I wanted to protect myself from red damage with Rune of Protection: Red.
So that matchup didn't teach me a whole lot.
The more interesting match came against Matt, running a Stasis deck.
Stasis. Possibly one of the biggest pain in the butt cards in Magic. Matt wanted to test his deck but was reluctant to do so, because Stasis is such a grindy card. However, Burner is a Jason deck (Handle any weird shit comes your way) so I wasn't too concerned: I actually thought this would be a great test.
And it was! The games were slow and needed a lot of thought but I did pull them out. Wear/Tear did precisely what I expected it to do and the perpetual trigger of Assemble the Legion helped keep the pressure on.
However, Glacial Chasm presented me with a serious issue and I am certain I won the final game because Matt made an error with his Glacial Chasm upkeep trigger, allowing me to take out the Crucible of Worlds and leaving him with not enough land to establish his board presence.
So I'm left with a question: Is Rolling Thunder good enough for this deck? I like the versatility of Thunder but a card that could be played as an instant or provide me with unpreventable damage might be a stronger decision. So I'm putting in one Banefire as a potential win condition. I should be able to suss out if I need to hold on to Banefire or not if I draw it early depending on the matchup and having a practically uncounterable source of damage when required is not bad. I don't suspect I will need it often: Glacial Chasm and Solitary Confinement are the only cards I can think of right now that might be a problem, but I don't see any reason to cut that tool from the toolbox.